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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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engine
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Tile.java
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2016-05-02
Pawn,Hex: road(Orientation) -> roadFrom(Orientation)
Jérémy Zurcher
1
-1
/
+1
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
1
-5
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+4
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
1
-3
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+3
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
1
-4
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+4
2016-01-09
Tile: stack is private and is an ArrayListIt
Jérémy Zurcher
1
-9
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+9
2016-01-09
while, for, if codding style
Jérémy Zurcher
1
-1
/
+1
2015-12-29
Tile: remove empty line
Jérémy Zurcher
1
-1
/
+0
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
1
-5
/
+100
2015-12-28
Tile: enableOverlay() does nothing if index < 0
Jérémy Zurcher
1
-5
/
+9
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
1
-1
/
+1
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-3
/
+0
2015-10-29
Tile: constructor without params set empty stack
Jérémy Zurcher
1
-0
/
+1
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+175