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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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engine
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SearchBoard.java
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2016-04-05
Map,Board: Map cleans Collection<Unit> before calling Board methods
Jérémy Zurcher
1
-2
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+0
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
1
-6
/
+4
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
1
-6
/
+8
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
1
-9
/
+9
2016-01-11
SearchBoard: use ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-09
while, for, if codding style
Jérémy Zurcher
1
-10
/
+10
2016-01-09
use ArrayListIt
Jérémy Zurcher
1
-2
/
+3
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
1
-5
/
+8
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-2
/
+0
2015-10-30
SearchBoard: remove unnecessary check on last Node
Jérémy Zurcher
1
-3
/
+0
2015-10-30
SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reached
Jérémy Zurcher
1
-3
/
+16
2015-10-29
SearchBoard: fix possibleTargetsFrom()
Jérémy Zurcher
1
-20
/
+14
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-0
/
+6
2015-10-29
SearchBoard : use private attribute losBlocked, do not recompute to set attac...
Jérémy Zurcher
1
-35
/
+26
2015-10-29
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlank...
Jérémy Zurcher
1
-18
/
+15
2015-10-29
SearchBoard: fix isFlankAttack()
Jérémy Zurcher
1
-4
/
+6
2015-10-29
SearchBoard: pawn -> shooter
Jérémy Zurcher
1
-15
/
+14
2015-10-29
SearchBoard: simplify clearVisibility logic
Jérémy Zurcher
1
-6
/
+6
2015-10-28
SearchBoard: isFlankAttack takes care of border case where los goes between 2...
Jérémy Zurcher
1
-1
/
+8
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+545