Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-05-02 | Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints() | Jérémy Zurcher | 1 | -0/+1 |
2016-03-31 | Moveable: add setScale(float) | Jérémy Zurcher | 1 | -0/+7 |
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 1 | -2/+2 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -1/+0 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 1 | -2/+3 |
2015-12-16 | HeadedPawn: draw overlays over the head | Jérémy Zurcher | 1 | -2/+2 |
2015-12-14 | Pawn: support EXIT moves | Jérémy Zurcher | 1 | -0/+4 |
2015-11-05 | add and use Pawn.canBreak() | Jérémy Zurcher | 1 | -0/+1 |
2015-11-05 | add and use Pawn.preventDefenseOn(Tile) | Jérémy Zurcher | 1 | -0/+1 |
2015-10-29 | Pawn: add isClearAttack() | Jérémy Zurcher | 1 | -1/+6 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 1 | -0/+365 |