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path: root/core/src/ch/asynk/rustanddust/engine/Board.java
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2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher1-53/+1
2016-05-02Board: add revertClaim(Pawn, Move)Jérémy Zurcher1-1/+9
2016-05-02Board: improve findBestEntry to chose NORTH or SOUTH if possibleJérémy Zurcher1-1/+11
2016-05-02Pawn,Hex: road(Orientation) -> roadFrom(Orientation)Jérémy Zurcher1-1/+1
2016-04-19Board: add setBlock(float)Jérémy Zurcher1-0/+12
2016-04-07Board: removeLastPawnMove: set lovely animationJérémy Zurcher1-2/+3
2016-04-05Map,Board: Map cleans Collection<Unit> before calling Board methodsJérémy Zurcher1-3/+0
2016-03-31Board: animationsOver() -> animationsDone()Jérémy Zurcher1-2/+2
2016-01-11add engine.util.Collection and use itJérémy Zurcher1-1/+1
2016-01-11use IterableStack, IterableSet and IterableQueueJérémy Zurcher1-6/+7
2016-01-11ArrayListIt -> IterableArrayJérémy Zurcher1-4/+4
2016-01-11Board: tilesToDraw init capacity is 20Jérémy Zurcher1-1/+1
2016-01-11Board: tilesToDraw is an ArrayListItJérémy Zurcher1-16/+11
2016-01-09while, for, if codding styleJérémy Zurcher1-3/+3
2016-01-09Board: set initial size of animations to 10Jérémy Zurcher1-1/+1
2016-01-09Board: forgot to dispose() the animation that is finishedJérémy Zurcher1-1/+3
2016-01-09Board: use ArrayListIt: for animations tooJérémy Zurcher1-10/+7
2016-01-09use ArrayListItJérémy Zurcher1-5/+6
2015-12-28Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...Jérémy Zurcher1-2/+47
2015-12-21Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...Jérémy Zurcher1-1/+1
2015-12-21PathBuilder: fitness takes objectives into accountJérémy Zurcher1-0/+1
2015-12-21Board: sprinkle with some finalJérémy Zurcher1-9/+12
2015-11-21Board: w,dw,s are floats not intJérémy Zurcher1-3/+3
2015-11-20Board,Map: each Map impelementation owns it's own ConfigJérémy Zurcher1-2/+4
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+554