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Tactical ground combat simulation for android
Jérémy Zurcher
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core
/
src
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ch
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asynk
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rustanddust
/
engine
/
Board.java
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2016-03-31
Board: animationsOver() -> animationsDone()
Jérémy Zurcher
1
-2
/
+2
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
1
-1
/
+1
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
1
-6
/
+7
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
1
-4
/
+4
2016-01-11
Board: tilesToDraw init capacity is 20
Jérémy Zurcher
1
-1
/
+1
2016-01-11
Board: tilesToDraw is an ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-09
while, for, if codding style
Jérémy Zurcher
1
-3
/
+3
2016-01-09
Board: set initial size of animations to 10
Jérémy Zurcher
1
-1
/
+1
2016-01-09
Board: forgot to dispose() the animation that is finished
Jérémy Zurcher
1
-1
/
+3
2016-01-09
Board: use ArrayListIt: for animations too
Jérémy Zurcher
1
-10
/
+7
2016-01-09
use ArrayListIt
Jérémy Zurcher
1
-5
/
+6
2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
1
-2
/
+47
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
1
-1
/
+1
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
1
-0
/
+1
2015-12-21
Board: sprinkle with some final
Jérémy Zurcher
1
-9
/
+12
2015-11-21
Board: w,dw,s are floats not int
Jérémy Zurcher
1
-3
/
+3
2015-11-20
Board,Map: each Map impelementation owns it's own Config
Jérémy Zurcher
1
-2
/
+4
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+554