index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
rustanddust
/
RustAndDust.java
Age
Commit message (
Expand
)
Author
Files
Lines
2016-02-24
RustAndDust: disable DB debugging output
Jérémy Zurcher
1
-1
/
+1
2016-02-22
Sound type/enter: nicer, better
Jérémy Zurcher
1
-2
/
+6
2016-02-22
RustAndDust: fix db file path
Jérémy Zurcher
1
-2
/
+11
2016-02-22
add type.mp3 and enter.mp3
Jérémy Zurcher
1
-0
/
+10
2016-02-16
DB: debug SQL
Jérémy Zurcher
1
-1
/
+1
2016-02-15
assets: add UI_SELECT
Jérémy Zurcher
1
-0
/
+1
2016-02-13
clean up debug messages
Jérémy Zurcher
1
-8
/
+8
2016-02-09
load config at startup, unload it at options modifications
Jérémy Zurcher
1
-0
/
+1
2016-02-09
add ui/frame.9.png -> game.framePatch
Jérémy Zurcher
1
-0
/
+3
2016-02-09
ui/typewriter.9.png -> assets/ui/bg.9.png
Jérémy Zurcher
1
-3
/
+3
2016-02-01
Backend -> util.Backend
Jérémy Zurcher
1
-0
/
+1
2016-02-01
DB -> util.DB
Jérémy Zurcher
1
-0
/
+1
2016-02-01
RustAndDust: add error(String)
Jérémy Zurcher
1
-0
/
+5
2016-01-31
Backend: add init(), getMyId() and getOpponentId()
Jérémy Zurcher
1
-0
/
+1
2016-01-31
RustAndDust: setup DB
Jérémy Zurcher
1
-0
/
+6
2016-01-27
add Backend, DesktopBackend, AndroidBackend
Jérémy Zurcher
1
-0
/
+6
2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
1
-0
/
+2
2016-01-06
RustAndDust: always set log domain to RustAndDust
Jérémy Zurcher
1
-3
/
+5
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
1
-1
/
+1
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-8
/
+21
2015-12-17
RustAndDust: use constants for assets names
Jérémy Zurcher
1
-49
/
+73
2015-12-09
RustAndDust: reactivate pause() and resume() callbacks
Jérémy Zurcher
1
-10
/
+10
2015-12-07
update assets
Jérémy Zurcher
1
-2
/
+2
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
1
-2
/
+2
2015-11-21
remove LNL battles, and map definitions
Jérémy Zurcher
1
-8
/
+0
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-7
/
+3
2015-11-20
add Map00 ...
Jérémy Zurcher
1
-0
/
+4
2015-11-10
RustAndDust: code reordering
Jérémy Zurcher
1
-2
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
1
-2
/
+0
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
1
-2
/
+0
2015-11-10
RustAndDust: increase font and Bg min size
Jérémy Zurcher
1
-2
/
+2
2015-11-09
RustAndDust: call EngagementPanel.setDiceAnimation
Jérémy Zurcher
1
-1
/
+3
2015-11-09
RustAndDust: call UnitDock/Bg.setScale
Jérémy Zurcher
1
-1
/
+8
2015-11-09
RustAndDust: add font size computation
Jérémy Zurcher
1
-1
/
+1
2015-11-09
use freetype font
Jérémy Zurcher
1
-2
/
+10
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+222