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path: root/core/src/ch/asynk/rustanddust/RustAndDust.java
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2019-11-27fix android according to fucking googleJérémy Zurcher1-1/+1
2019-11-27UI : enlarge menusJérémy Zurcher1-1/+1
2019-11-27better sqlite path on unixJérémy Zurcher1-2/+6
2016-05-20increase code versionv31Jérémy Zurcher1-1/+1
2016-05-18increase code versionv30Jérémy Zurcher1-1/+1
2016-05-12MenuScreen: improve versionLabel positionJérémy Zurcher1-0/+2
2016-05-12RustAndDust: dispose of generatorJérémy Zurcher1-0/+1
2016-02-24RustAndDust: disable DB debugging outputJérémy Zurcher1-1/+1
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher1-2/+6
2016-02-22RustAndDust: fix db file pathJérémy Zurcher1-2/+11
2016-02-22add type.mp3 and enter.mp3Jérémy Zurcher1-0/+10
2016-02-16DB: debug SQLJérémy Zurcher1-1/+1
2016-02-15assets: add UI_SELECTJérémy Zurcher1-0/+1
2016-02-13clean up debug messagesJérémy Zurcher1-8/+8
2016-02-09load config at startup, unload it at options modificationsJérémy Zurcher1-0/+1
2016-02-09add ui/frame.9.png -> game.framePatchJérémy Zurcher1-0/+3
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher1-3/+3
2016-02-01Backend -> util.BackendJérémy Zurcher1-0/+1
2016-02-01DB -> util.DBJérémy Zurcher1-0/+1
2016-02-01RustAndDust: add error(String)Jérémy Zurcher1-0/+5
2016-01-31Backend: add init(), getMyId() and getOpponentId()Jérémy Zurcher1-0/+1
2016-01-31RustAndDust: setup DBJérémy Zurcher1-0/+6
2016-01-27add Backend, DesktopBackend, AndroidBackendJérémy Zurcher1-0/+6
2016-01-06GameScreen: do not render or resize when on pauseJérémy Zurcher1-0/+2
2016-01-06RustAndDust: always set log domain to RustAndDustJérémy Zurcher1-3/+5
2015-12-23game.Factory -> FactoryJérémy Zurcher1-1/+1
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-8/+21
2015-12-17RustAndDust: use constants for assets namesJérémy Zurcher1-49/+73
2015-12-09RustAndDust: reactivate pause() and resume() callbacksJérémy Zurcher1-10/+10
2015-12-07update assetsJérémy Zurcher1-2/+2
2015-11-21MenuScreen: use map_00Jérémy Zurcher1-2/+2
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher1-8/+0
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-7/+3
2015-11-20add Map00 ...Jérémy Zurcher1-0/+4
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher1-2/+0
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher1-2/+0
2015-11-10RustAndDust: increase font and Bg min sizeJérémy Zurcher1-2/+2
2015-11-09RustAndDust: call EngagementPanel.setDiceAnimationJérémy Zurcher1-1/+3
2015-11-09RustAndDust: call UnitDock/Bg.setScaleJérémy Zurcher1-1/+8
2015-11-09RustAndDust: add font size computationJérémy Zurcher1-1/+1
2015-11-09use freetype fontJérémy Zurcher1-2/+10
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+222