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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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RustAndDust.java
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2016-01-06
GameScreen: do not render or resize when on pause
Jérémy Zurcher
1
-0
/
+2
2016-01-06
RustAndDust: always set log domain to RustAndDust
Jérémy Zurcher
1
-3
/
+5
2015-12-23
game.Factory -> Factory
Jérémy Zurcher
1
-1
/
+1
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
1
-8
/
+21
2015-12-17
RustAndDust: use constants for assets names
Jérémy Zurcher
1
-49
/
+73
2015-12-09
RustAndDust: reactivate pause() and resume() callbacks
Jérémy Zurcher
1
-10
/
+10
2015-12-07
update assets
Jérémy Zurcher
1
-2
/
+2
2015-11-21
MenuScreen: use map_00
Jérémy Zurcher
1
-2
/
+2
2015-11-21
remove LNL battles, and map definitions
Jérémy Zurcher
1
-8
/
+0
2015-11-21
RustAndDust: load and use only black font
Jérémy Zurcher
1
-7
/
+3
2015-11-20
add Map00 ...
Jérémy Zurcher
1
-0
/
+4
2015-11-10
RustAndDust: code reordering
Jérémy Zurcher
1
-2
/
+1
2015-11-10
UnitDock: take care of scaling
Jérémy Zurcher
1
-2
/
+0
2015-11-10
EngagementPanel: take care of dice dimension at construction
Jérémy Zurcher
1
-2
/
+0
2015-11-10
RustAndDust: increase font and Bg min size
Jérémy Zurcher
1
-2
/
+2
2015-11-09
RustAndDust: call EngagementPanel.setDiceAnimation
Jérémy Zurcher
1
-1
/
+3
2015-11-09
RustAndDust: call UnitDock/Bg.setScale
Jérémy Zurcher
1
-1
/
+8
2015-11-09
RustAndDust: add font size computation
Jérémy Zurcher
1
-1
/
+1
2015-11-09
use freetype font
Jérémy Zurcher
1
-2
/
+10
2015-07-19
welcome RustAndDust
Jérémy Zurcher
1
-0
/
+222