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path: root/core/src/ch/asynk/rustanddust/RustAndDust.java
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2016-02-01Backend -> util.BackendJérémy Zurcher1-0/+1
2016-02-01DB -> util.DBJérémy Zurcher1-0/+1
2016-02-01RustAndDust: add error(String)Jérémy Zurcher1-0/+5
2016-01-31Backend: add init(), getMyId() and getOpponentId()Jérémy Zurcher1-0/+1
2016-01-31RustAndDust: setup DBJérémy Zurcher1-0/+6
2016-01-27add Backend, DesktopBackend, AndroidBackendJérémy Zurcher1-0/+6
2016-01-06GameScreen: do not render or resize when on pauseJérémy Zurcher1-0/+2
2016-01-06RustAndDust: always set log domain to RustAndDustJérémy Zurcher1-3/+5
2015-12-23game.Factory -> FactoryJérémy Zurcher1-1/+1
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher1-8/+21
2015-12-17RustAndDust: use constants for assets namesJérémy Zurcher1-49/+73
2015-12-09RustAndDust: reactivate pause() and resume() callbacksJérémy Zurcher1-10/+10
2015-12-07update assetsJérémy Zurcher1-2/+2
2015-11-21MenuScreen: use map_00Jérémy Zurcher1-2/+2
2015-11-21remove LNL battles, and map definitionsJérémy Zurcher1-8/+0
2015-11-21RustAndDust: load and use only black fontJérémy Zurcher1-7/+3
2015-11-20add Map00 ...Jérémy Zurcher1-0/+4
2015-11-10RustAndDust: code reorderingJérémy Zurcher1-2/+1
2015-11-10UnitDock: take care of scalingJérémy Zurcher1-2/+0
2015-11-10EngagementPanel: take care of dice dimension at constructionJérémy Zurcher1-2/+0
2015-11-10RustAndDust: increase font and Bg min sizeJérémy Zurcher1-2/+2
2015-11-09RustAndDust: call EngagementPanel.setDiceAnimationJérémy Zurcher1-1/+3
2015-11-09RustAndDust: call UnitDock/Bg.setScaleJérémy Zurcher1-1/+8
2015-11-09RustAndDust: add font size computationJérémy Zurcher1-1/+1
2015-11-09use freetype fontJérémy Zurcher1-2/+10
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+222