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2014-12-30add menu.atlasJérémy Zurcher2-0/+62
2014-12-30extract ui.atlas from hud.atlasJérémy Zurcher4-55/+61
2014-12-19add regular sherman pawn imageJérémy Zurcher2-6/+13
2014-12-11Unit: add HAS_FIRED, HAS_MOVED overlayJérémy Zurcher2-7/+21
2014-12-10update hud textures to use typewriter styleJérémy Zurcher2-24/+24
2014-12-10data -> assets: use TexturePacker instead of packer pluginJérémy Zurcher9-19/+32
2014-12-09add veteran-black and veteran-white into hud atlasJérémy Zurcher2-13/+27
2014-12-09font: add veteran white/black using http://kvazars.com/littera/Jérémy Zurcher4-100/+99
2014-12-09use veteran fontJérémy Zurcher3-1/+102
2014-12-09update loading graphicsJérémy Zurcher5-96/+0
2014-12-05fix explosions.pngJérémy Zurcher1-0/+0
2014-12-05infantry_fire.mp3: cut silenceJérémy Zurcher1-0/+0
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher2-0/+0
2014-12-03TankFireAnimation: and image tuningJérémy Zurcher1-0/+0
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher3-0/+0
2014-12-03Engagement: use attack and defense images intsead of flagsJérémy Zurcher2-11/+25
2014-12-03add hex.png and use selectedTileJérémy Zurcher1-0/+0
2014-11-30resize dice.png, remove attack.mp3, update assets loadingJérémy Zurcher2-0/+0
2014-11-30ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵Jérémy Zurcher2-6/+13
and the others
2014-11-29update shot and short_shot soundsJérémy Zurcher2-0/+0
2014-11-29normaliw sound s at 0.0 dBJérémy Zurcher8-0/+0
2014-11-29add promote.png and promote.mp3Jérémy Zurcher3-10/+17
2014-11-28remove order.pngJérémy Zurcher2-10/+3
2014-11-28update hud imagesJérémy Zurcher2-174/+27
2014-11-28update unit-overlays/00_move.pngJérémy Zurcher2-8/+8
2014-11-27add explosion.mp3 and explosion_short.mp3Jérémy Zurcher2-0/+0
2014-11-26add short_shot.mp3Jérémy Zurcher1-0/+0
2014-11-26add application iconJérémy Zurcher1-0/+0
2014-11-26update some imagesJérémy Zurcher6-43/+43
2014-11-26add shot.mp3 and shots.pngJérémy Zurcher2-0/+0
2014-11-23add dice.png and dice.mp3Jérémy Zurcher2-0/+0
2014-11-22rename pawn tile atlases to unit hexJérémy Zurcher6-3/+3
2014-11-21Hex.OBJECTIVE_GE and Hex.OBJECTIVE_USJérémy Zurcher2-0/+14
2014-11-19splite head into us-head and ge-headJérémy Zurcher2-23/+30
2014-11-19extract 05_hq.png from 04_ace.pngJérémy Zurcher2-5/+12
2014-11-17add pawn overlay 04_ace.pngJérémy Zurcher2-0/+7
2014-11-17resize us-sherman pngJérémy Zurcher2-19/+19
2014-11-16remove turn scale from map BJérémy Zurcher1-0/+0
2014-11-14btn-attack -> btn-engageJérémy Zurcher2-9/+9
2014-11-08Button: 3 states are UP/DOWN/ONJérémy Zurcher2-12/+12
2014-11-07loading.pack: fix logo positionJérémy Zurcher1-1/+1
2014-11-07assets: add hud ok.png and cancel.pngJérémy Zurcher2-0/+14
2014-11-06cut out turns from map_aJérémy Zurcher1-0/+0
2014-11-04hud atlas: add reinforcement-selected.pngJérémy Zurcher2-29/+36
2014-11-02add turns grphicJérémy Zurcher2-0/+7
2014-11-02resize reinforcement imageJérémy Zurcher2-4/+4
2014-11-02update hud graphicsJérémy Zurcher2-51/+30
2014-11-02add reinforcement.png to hud.atlasJérémy Zurcher2-24/+31
2014-11-01Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)Jérémy Zurcher2-0/+7
2014-11-01regenerate atlasesJérémy Zurcher4-42/+14