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Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
4
-53
/
+47
2015-12-16
assets: update to follow Factory naming
Jérémy Zurcher
2
-4
/
+4
2015-12-14
add hud ok.png and cancel.png
Jérémy Zurcher
2
-0
/
+14
2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
2
-1
/
+1
2015-12-10
assets: fix fired and moved unit overlays
Jérémy Zurcher
2
-8
/
+8
2015-12-07
update assets
Jérémy Zurcher
8
-31
/
+31
2015-12-07
assets: use 03_move.png for menu too
Jérémy Zurcher
1
-0
/
+0
2015-12-07
assets: update directions, move, units head
Jérémy Zurcher
3
-21
/
+21
2015-12-07
android: update icon.png
Jérémy Zurcher
1
-0
/
+0
2015-12-07
get rid of orientation HexOverlay
Jérémy Zurcher
2
-20
/
+13
2015-11-22
update map
Jérémy Zurcher
1
-0
/
+0
2015-11-21
remove LNL maps
Jérémy Zurcher
2
-0
/
+0
2015-11-21
assets: update menu unit
Jérémy Zurcher
2
-6
/
+6
2015-11-21
assets: update hud icons
Jérémy Zurcher
2
-8
/
+8
2015-11-21
assets: cleanup
Jérémy Zurcher
7
-202
/
+1
2015-11-21
update reinforcement image
Jérémy Zurcher
1
-0
/
+0
2015-11-21
update units
Jérémy Zurcher
2
-37
/
+37
2015-11-20
add Map00 ...
Jérémy Zurcher
1
-0
/
+0
2015-11-11
map_b: add my woods
Jérémy Zurcher
1
-0
/
+0
2015-11-11
map_a: add my woods
Jérémy Zurcher
1
-0
/
+0
2015-11-10
regenerate assets
Jérémy Zurcher
2
-13
/
+13
2015-11-09
ui: update ok and cancel png
Jérémy Zurcher
2
-8
/
+8
2015-11-07
change icons
Jérémy Zurcher
2
-0
/
+0
2015-11-06
assets: update 02_area hex overlay
Jérémy Zurcher
1
-0
/
+0
2015-10-28
units : replace svastika with iron cross
Jérémy Zurcher
1
-0
/
+0
2015-10-28
change german flag to iron cross one
Jérémy Zurcher
1
-0
/
+0
2015-06-30
remove box cover and lnl logo
Jérémy Zurcher
2
-21
/
+7
2015-05-01
lighten moved/attacked overlay
Jérémy Zurcher
1
-0
/
+0
2015-02-09
assets: change flags
Jérémy Zurcher
2
-0
/
+0
2015-02-09
assets: add KingTiger sdKfz 182
Jérémy Zurcher
2
-16
/
+16
2015-02-08
Support 2 sets of pawns depending of Config.graphics
Jérémy Zurcher
9
-33
/
+185
2015-01-19
add hex-overlays/10_exit.png
Jérémy Zurcher
2
-0
/
+7
2015-01-05
remove unused loading.png and unit.png
Jérémy Zurcher
2
-0
/
+0
2014-12-30
add menu.atlas
Jérémy Zurcher
2
-0
/
+62
2014-12-30
extract ui.atlas from hud.atlas
Jérémy Zurcher
4
-55
/
+61
2014-12-19
add regular sherman pawn image
Jérémy Zurcher
2
-6
/
+13
2014-12-11
Unit: add HAS_FIRED, HAS_MOVED overlay
Jérémy Zurcher
2
-7
/
+21
2014-12-10
update hud textures to use typewriter style
Jérémy Zurcher
2
-24
/
+24
2014-12-10
data -> assets: use TexturePacker instead of packer plugin
Jérémy Zurcher
9
-19
/
+32
2014-12-09
add veteran-black and veteran-white into hud atlas
Jérémy Zurcher
2
-13
/
+27
2014-12-09
update loading graphics
Jérémy Zurcher
2
-0
/
+0
2014-12-05
fix explosions.png
Jérémy Zurcher
1
-0
/
+0
2014-12-03
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
Jérémy Zurcher
1
-0
/
+0
2014-12-03
TankFireAnimation: and image tuning
Jérémy Zurcher
1
-0
/
+0
2014-12-03
ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*
Jérémy Zurcher
1
-0
/
+0
2014-12-03
Engagement: use attack and defense images intsead of flags
Jérémy Zurcher
2
-11
/
+25
2014-12-03
add hex.png and use selectedTile
Jérémy Zurcher
1
-0
/
+0
2014-11-30
resize dice.png, remove attack.mp3, update assets loading
Jérémy Zurcher
1
-0
/
+0
2014-11-30
ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵
Jérémy Zurcher
2
-6
/
+13
and the others
2014-11-29
add promote.png and promote.mp3
Jérémy Zurcher
2
-10
/
+17
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