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2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher4-53/+47
2015-12-16assets: update to follow Factory namingJérémy Zurcher2-4/+4
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher2-0/+14
2015-12-14Unit: show/hideMoveable -> show/hideActiveable, change png tooJérémy Zurcher2-1/+1
2015-12-10assets: fix fired and moved unit overlaysJérémy Zurcher2-8/+8
2015-12-07update assetsJérémy Zurcher8-31/+31
2015-12-07assets: use 03_move.png for menu tooJérémy Zurcher1-0/+0
2015-12-07assets: update directions, move, units headJérémy Zurcher3-21/+21
2015-12-07android: update icon.pngJérémy Zurcher1-0/+0
2015-12-07get rid of orientation HexOverlayJérémy Zurcher2-20/+13
2015-11-22update mapJérémy Zurcher1-0/+0
2015-11-21remove LNL mapsJérémy Zurcher2-0/+0
2015-11-21assets: update menu unitJérémy Zurcher2-6/+6
2015-11-21assets: update hud iconsJérémy Zurcher2-8/+8
2015-11-21assets: cleanupJérémy Zurcher7-202/+1
2015-11-21update reinforcement imageJérémy Zurcher1-0/+0
2015-11-21update unitsJérémy Zurcher2-37/+37
2015-11-20add Map00 ...Jérémy Zurcher1-0/+0
2015-11-11map_b: add my woodsJérémy Zurcher1-0/+0
2015-11-11map_a: add my woodsJérémy Zurcher1-0/+0
2015-11-10regenerate assetsJérémy Zurcher2-13/+13
2015-11-09ui: update ok and cancel pngJérémy Zurcher2-8/+8
2015-11-07change iconsJérémy Zurcher2-0/+0
2015-11-06assets: update 02_area hex overlayJérémy Zurcher1-0/+0
2015-10-28units : replace svastika with iron crossJérémy Zurcher1-0/+0
2015-10-28change german flag to iron cross oneJérémy Zurcher1-0/+0
2015-06-30remove box cover and lnl logoJérémy Zurcher2-21/+7
2015-05-01lighten moved/attacked overlayJérémy Zurcher1-0/+0
2015-02-09assets: change flagsJérémy Zurcher2-0/+0
2015-02-09assets: add KingTiger sdKfz 182Jérémy Zurcher2-16/+16
2015-02-08Support 2 sets of pawns depending of Config.graphicsJérémy Zurcher9-33/+185
2015-01-19add hex-overlays/10_exit.pngJérémy Zurcher2-0/+7
2015-01-05remove unused loading.png and unit.pngJérémy Zurcher2-0/+0
2014-12-30add menu.atlasJérémy Zurcher2-0/+62
2014-12-30extract ui.atlas from hud.atlasJérémy Zurcher4-55/+61
2014-12-19add regular sherman pawn imageJérémy Zurcher2-6/+13
2014-12-11Unit: add HAS_FIRED, HAS_MOVED overlayJérémy Zurcher2-7/+21
2014-12-10update hud textures to use typewriter styleJérémy Zurcher2-24/+24
2014-12-10data -> assets: use TexturePacker instead of packer pluginJérémy Zurcher9-19/+32
2014-12-09add veteran-black and veteran-white into hud atlasJérémy Zurcher2-13/+27
2014-12-09update loading graphicsJérémy Zurcher2-0/+0
2014-12-05fix explosions.pngJérémy Zurcher1-0/+0
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-0/+0
2014-12-03TankFireAnimation: and image tuningJérémy Zurcher1-0/+0
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-0/+0
2014-12-03Engagement: use attack and defense images intsead of flagsJérémy Zurcher2-11/+25
2014-12-03add hex.png and use selectedTileJérémy Zurcher1-0/+0
2014-11-30resize dice.png, remove attack.mp3, update assets loadingJérémy Zurcher1-0/+0
2014-11-30ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold ↵Jérémy Zurcher2-6/+13
and the others
2014-11-29add promote.png and promote.mp3Jérémy Zurcher2-10/+17