Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-09-29 | gradle: add core:test target | Jérémy Zurcher | 2 | -0/+2 | |
2014-09-29 | fix GameScreen | Jérémy Zurcher | 1 | -2/+3 | |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 3 | -0/+52 | |
2014-09-29 | SearchBoard: add List<Node> lineOfSight() | Jérémy Zurcher | 1 | -1/+105 | |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 2 | -0/+7 | |
2014-09-29 | SearchBoard: coding style | Jérémy Zurcher | 1 | -2/+2 | |
2014-09-29 | Board is not an Image anymore, but has an Image | Jérémy Zurcher | 1 | -7/+21 | |
2014-09-27 | add MapA | Jérémy Zurcher | 3 | -3/+77 | |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 3 | -54/+55 | |
2014-09-27 | go from orthogonal coordinates to skew coordinates | Jérémy Zurcher | 2 | -74/+60 | |
- X axis follows the north, tiles in the same row have the same Y - Y axis follows the south-west, tiles in that column have the same X this complicates the transormation from tiles coordinates into array offset, but eases movement computation and should be more than usefull for line of sight computaion | |||||
2014-09-27 | getPawnPosAt(...) uses Tile.getCenter() | Jérémy Zurcher | 2 | -13/+8 | |
2014-09-27 | Tiles have a center, GameFactory implements Board.TileBuilder to create ↵ | Jérémy Zurcher | 6 | -33/+31 | |
Hex(cx,cy) | |||||
2014-09-27 | rework (Basic)Drawable into Drawable->Moveable | Jérémy Zurcher | 7 | -44/+108 | |
2014-09-27 | overlays clear -> disable | Jérémy Zurcher | 4 | -8/+8 | |
2014-09-27 | Map: change debugMap cycling order | Jérémy Zurcher | 1 | -3/+3 | |
2014-09-26 | SearchBoard: fix openToAttackFrom() use a queue add fix attackAngle | Jérémy Zurcher | 1 | -30/+52 | |
2014-09-26 | Pawn: add Board.Orientation getOrientation() | Jérémy Zurcher | 1 | -0/+5 | |
2014-09-26 | Orientation: add int allBut(), oppositeSide() -> opposite() | Jérémy Zurcher | 1 | -2/+8 | |
2014-09-26 | add run shell script | Jérémy Zurcher | 1 | -0/+3 | |
2014-09-26 | redo hex pngs | Jérémy Zurcher | 4 | -0/+0 | |
2014-09-26 | set GameScreen.DEBUG | Jérémy Zurcher | 1 | -1/+3 | |
2014-09-25 | HT have range + 1 if on hill | Jérémy Zurcher | 1 | -0/+1 | |
2014-09-25 | Map: add openToAttackFrom() test | Jérémy Zurcher | 1 | -0/+2 | |
2014-09-25 | Board: add openToAttackFrom() | Jérémy Zurcher | 1 | -0/+15 | |
2014-09-25 | SearchBoard: add openToAttackFrom() NOT COMPLETE | Jérémy Zurcher | 1 | -0/+90 | |
2014-09-25 | add Board.Orientation.isInSides(int) | Jérémy Zurcher | 1 | -0/+5 | |
2014-09-25 | Tile, Hex: add hasTargetsFor(Pawn) | Jérémy Zurcher | 2 | -1/+16 | |
2014-09-25 | Pawn, Unit: add getAttackRangeFrom(Tile) | Jérémy Zurcher | 2 | -0/+8 | |
2014-09-25 | SearchBoard: clean up | Jérémy Zurcher | 1 | -19/+23 | |
2014-09-25 | Pawn.getMvt -> Pawn.getMovementPoints | Jérémy Zurcher | 3 | -3/+3 | |
2014-09-25 | Pawn, Unit: add int getAngleOfAttack() | Jérémy Zurcher | 2 | -0/+7 | |
2014-09-25 | HeadePawn: add protected Board.Orientation orientation | Jérémy Zurcher | 1 | -1/+4 | |
2014-09-25 | Board.Orientation: getBackSides(), oppositeSide(), left(), right() | Jérémy Zurcher | 1 | -3/+54 | |
2014-09-25 | Pawn.roadMarch() -> Pawn.getRoadMarchBonus() | Jérémy Zurcher | 3 | -3/+3 | |
2014-09-25 | update TODO | Jérémy Zurcher | 1 | -5/+26 | |
2014-09-25 | add Board.distance(int, int, int, int) | Jérémy Zurcher | 1 | -0/+23 | |
2014-09-25 | add us/ge head.png | Jérémy Zurcher | 6 | -15/+29 | |
2014-09-25 | Unit extends HeadedPawn | Jérémy Zurcher | 2 | -20/+23 | |
2014-09-25 | add engine/HeadedPawn | Jérémy Zurcher | 1 | -0/+65 | |
2014-09-24 | gfx/Image is not abstract | Jérémy Zurcher | 1 | -1/+1 | |
2014-09-24 | Pawn has overlays thatk's it | Jérémy Zurcher | 1 | -10/+7 | |
2014-09-24 | draw(Batch batch, float parentAlpha) -> draw(batch) | Jérémy Zurcher | 5 | -13/+13 | |
2014-09-24 | translate params are dx, dy | Jérémy Zurcher | 3 | -7/+7 | |
2014-09-24 | Pawn,Unit,Army: implement isEnemy(Pawn) | Jérémy Zurcher | 3 | -1/+13 | |
2014-09-24 | SearchBoard: update if roadMarch and (mvtLeft > bonus) overtake dst.mvtLeft | Jérémy Zurcher | 1 | -2/+4 | |
2014-09-24 | Tile.roadMarchBonus() -> Pawn.roadMarch() | Jérémy Zurcher | 4 | -8/+11 | |
2014-09-24 | RIGHT click to show reachable | Jérémy Zurcher | 2 | -1/+15 | |
2014-09-24 | Board: plugin SearchBoard, add reachableFrom(Pawn pawn, int col, int row) | Jérémy Zurcher | 1 | -4/+32 | |
2014-09-24 | add SearchBoard | Jérémy Zurcher | 1 | -0/+185 | |
2014-09-24 | Board: remove useless movePawnTo(Pawn pawn, Vector3 coords) | Jérémy Zurcher | 1 | -6/+0 | |