Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2015-12-01 | Map: clear activatedUnits in case of ATG only attack after having launched ↵ | Jérémy Zurcher | 1 | -3/+3 | |
the animations | |||||
2015-12-01 | add core:javadocs task | Jérémy Zurcher | 1 | -0/+40 | |
2015-11-30 | gitignore **/javadoc | Jérémy Zurcher | 1 | -0/+1 | |
2015-11-23 | add screenshots | Jérémy Zurcher | 4 | -0/+0 | |
2015-11-22 | update icon and android launcher | Jérémy Zurcher | 5 | -0/+0 | |
2015-11-22 | update map | Jérémy Zurcher | 2 | -0/+0 | |
2015-11-21 | increase android codeVersion | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-21 | increase android codeVersion | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-21 | PathBuilder: fix fitness computation | Jérémy Zurcher | 1 | -3/+3 | |
2015-11-21 | Path: fix fitness initialisation | Jérémy Zurcher | 1 | -0/+4 | |
2015-11-21 | BattleTest: update start positions | Jérémy Zurcher | 1 | -12/+10 | |
2015-11-21 | remove LNL maps | Jérémy Zurcher | 4 | -0/+0 | |
2015-11-21 | MenuScreen: use map_00 | Jérémy Zurcher | 2 | -7/+9 | |
2015-11-21 | remove LNL battles, and map definitions | Jérémy Zurcher | 11 | -27/+1 | |
2015-11-21 | assets: update menu unit | Jérémy Zurcher | 3 | -6/+6 | |
2015-11-21 | RustAndDust: load and use only black font | Jérémy Zurcher | 3 | -17/+13 | |
2015-11-21 | assets: update hud icons | Jérémy Zurcher | 8 | -8/+11 | |
2015-11-21 | assets: cleanup | Jérémy Zurcher | 10 | -202/+1 | |
2015-11-21 | assets: remove original units and overlay | Jérémy Zurcher | 1 | -12/+0 | |
2015-11-21 | OptionsMenu: remove graphics option | Jérémy Zurcher | 1 | -25/+0 | |
2015-11-21 | update TODO | Jérémy Zurcher | 1 | -2/+2 | |
2015-11-21 | Board: w,dw,s are floats not int | Jérémy Zurcher | 1 | -3/+3 | |
2015-11-21 | tests: implement missing abstract methods | Jérémy Zurcher | 1 | -0/+4 | |
2015-11-21 | PlayerInfo: position turns and reinforcement label | Jérémy Zurcher | 1 | -2/+4 | |
2015-11-21 | update reinforcement image | Jérémy Zurcher | 2 | -0/+0 | |
2015-11-21 | update units | Jérémy Zurcher | 30 | -37/+37 | |
2015-11-20 | add Map00 ... | Jérémy Zurcher | 5 | -0/+97 | |
2015-11-20 | Map: hex overlay file is given by Factory | Jérémy Zurcher | 4 | -9/+9 | |
2015-11-20 | Board,Map: each Map impelementation owns it's own Config | Jérémy Zurcher | 5 | -29/+48 | |
2015-11-12 | update TODO | Jérémy Zurcher | 1 | -0/+1 | |
2015-11-11 | UnitDock: recompute reinforcement units in dock if player change | Jérémy Zurcher | 1 | -2/+4 | |
2015-11-11 | PlayerInfo: fix turns label position | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-11 | PathBuilder: add Path.fitness and use it in findAllPaths() and choosePath() | Jérémy Zurcher | 2 | -7/+20 | |
2015-11-11 | map_b: add my woods | Jérémy Zurcher | 2 | -0/+0 | |
2015-11-11 | increase android codeVersion | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-11 | update TODO | Jérémy Zurcher | 1 | -0/+1 | |
2015-11-11 | StateMove: call pathBuilder.choosePath() on multilpe paths | Jérémy Zurcher | 1 | -0/+2 | |
2015-11-11 | PathBuilder: add stupid choosePath() | Jérémy Zurcher | 1 | -0/+15 | |
2015-11-11 | map_a: add my woods | Jérémy Zurcher | 2 | -0/+0 | |
2015-11-10 | PlayerInfo: fix turns position | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-10 | increase android codeVersion | Jérémy Zurcher | 1 | -1/+1 | |
2015-11-10 | update TODO | Jérémy Zurcher | 1 | -1/+0 | |
2015-11-10 | regenerate assets | Jérémy Zurcher | 2 | -13/+13 | |
2015-11-10 | assets: brighten move area | Jérémy Zurcher | 1 | -0/+0 | |
2015-11-10 | assets: enlarge direction arrows | Jérémy Zurcher | 1 | -0/+0 | |
2015-11-10 | OptionsMenu: graphics changes are canceld on ... cancel | Jérémy Zurcher | 1 | -6/+6 | |
2015-11-10 | Config.Graphics: add get(int) | Jérémy Zurcher | 1 | -0/+8 | |
2015-11-10 | RustAndDust: code reordering | Jérémy Zurcher | 1 | -2/+1 | |
2015-11-10 | UnitDock: take care of scaling | Jérémy Zurcher | 2 | -12/+6 | |
2015-11-10 | EngagementPanel: take care of dice dimension at construction | Jérémy Zurcher | 2 | -11/+6 | |