Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2014-09-21 | Node is dead | Jérémy Zurcher | 2 | -9/+5 |
2014-09-21 | Layer is dead | Jérémy Zurcher | 1 | -127/+0 |
2014-09-21 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-09-21 | rename StackedSpriteNode -> StackedImages | Jérémy Zurcher | 2 | -5/+5 |
2014-09-21 | Map and MapNode update | Jérémy Zurcher | 2 | -23/+112 |
2014-09-21 | ooops again, forgot to add StackedSpriteNode#isEnabled() | Jérémy Zurcher | 1 | -0/+7 |
2014-09-21 | Tile#remove(Pawn) return stack size | Jérémy Zurcher | 2 | -2/+3 |
2014-09-21 | update Tile and bring TileOverlays in | Jérémy Zurcher | 2 | -2/+108 |
2014-09-21 | RunnableAnimation needs a ref to Pawn too | Jérémy Zurcher | 2 | -3/+5 |
2014-09-21 | animations do not handle Node anymore but Pawn | Jérémy Zurcher | 4 | -19/+21 |
2014-09-21 | PawnNode -> PawnImage does not implement Node anymore | Jérémy Zurcher | 3 | -6/+7 |
2014-09-21 | SpriteNode -> Image does not implements Node anymore | Jérémy Zurcher | 2 | -5/+6 |
2014-09-20 | Tile oooops forgot to commit import BasicDrawable | Jérémy Zurcher | 1 | -0/+2 |
2014-09-20 | cleanup Pawn and PawnNode | Jérémy Zurcher | 2 | -40/+23 |
2014-09-20 | Tile extends BasicDrawable | Jérémy Zurcher | 1 | -1/+1 |
2014-09-20 | fix StackedSpriteNode : implements BasicDrawable | Jérémy Zurcher | 1 | -82/+2 |
2014-09-20 | fix SpriteNode : extends Sprite implements Node | Jérémy Zurcher | 1 | -8/+6 |
2014-09-20 | Node interface is now empty | Jérémy Zurcher | 1 | -11/+2 |
2014-09-20 | split Drawable into Drawable and BasicDrawable | Jérémy Zurcher | 2 | -18/+21 |
2014-09-20 | cleaup animations | Jérémy Zurcher | 5 | -23/+28 |
2014-09-20 | Animation extends Disposable | Jérémy Zurcher | 5 | -13/+13 |
2014-09-20 | Layer: cosmetic | Jérémy Zurcher | 1 | -3/+1 |
2014-09-20 | add engine/gfx/StackedSpriteNode | Jérémy Zurcher | 1 | -0/+131 |
2014-09-20 | gfx: extends Sprite | Jérémy Zurcher | 6 | -164/+49 |
2014-09-19 | Drawable: add drawDebug(ShapeRenderer), call it from Layer drawDebug(ShapeRen... | Jérémy Zurcher | 3 | -0/+17 |
2014-09-19 | add armies sources images | Jérémy Zurcher | 15 | -0/+0 |
2014-09-19 | build.gradle: add packs task | Jérémy Zurcher | 1 | -0/+11 |
2014-09-19 | repack armies | Jérémy Zurcher | 6 | -36/+38 |
2014-09-19 | MapImage->MapNode, PawnImage->PawnNode, add Layer | Jérémy Zurcher | 7 | -60/+207 |
2014-09-19 | add engine/gfx to replate scene2d usage | Jérémy Zurcher | 10 | -0/+456 |
2014-09-18 | Tile.Orientation -> Pawn.Orientation | Jérémy Zurcher | 6 | -24/+26 |
2014-09-17 | do not push the same vector again | Jérémy Zurcher | 1 | -3/+5 |
2014-09-17 | Map.Config: rename some fields for clarity | Jérémy Zurcher | 3 | -12/+12 |
2014-09-17 | split into '.engine.*' and '.game.*' | Jérémy Zurcher | 9 | -22/+34 |
2014-09-17 | get rid of AbstractScreen | Jérémy Zurcher | 3 | -29/+9 |
2014-09-17 | rename | Jérémy Zurcher | 9 | -110/+127 |
2014-09-17 | merge HexMapFactory and UnitFactory => GameFactory | Jérémy Zurcher | 3 | -79/+73 |
2014-09-16 | build board in HexMapFactory, use MapHex | Jérémy Zurcher | 3 | -35/+38 |
2014-09-16 | add game/MapHexp | Jérémy Zurcher | 1 | -0/+69 |
2014-09-16 | HexOrientation -> Hex.Orientation | Jérémy Zurcher | 7 | -28/+31 |
2014-09-16 | add class HexMap.Config | Jérémy Zurcher | 3 | -36/+59 |
2014-09-16 | add Pawn#setPawnAt | Jérémy Zurcher | 3 | -1/+10 |
2014-09-16 | PawnImage#resetMoves do not rotate if not needed | Jérémy Zurcher | 1 | -1/+2 |
2014-09-16 | remove debug output | Jérémy Zurcher | 1 | -2/+0 |
2014-09-16 | refactor | Jérémy Zurcher | 7 | -125/+129 |
2014-09-16 | add game/HexOrientation | Jérémy Zurcher | 1 | -0/+15 |
2014-09-16 | TankOnTank: do not load map_b | Jérémy Zurcher | 1 | -2/+2 |
2014-09-16 | add game/HexMapFactory | Jérémy Zurcher | 2 | -8/+39 |
2014-09-16 | game/HexMap.java -> game/HexMapImage + interface game/HexMap | Jérémy Zurcher | 3 | -149/+175 |
2014-09-16 | GameScreen: cosmetic | Jérémy Zurcher | 1 | -3/+3 |