Age | Commit message (Expand) | Author | Files | Lines |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 7 | -109/+93 |
2015-01-18 | add engine/Move extends Path | Jérémy Zurcher | 2 | -1/+144 |
2015-01-18 | StateEscape: hide path and destination | Jérémy Zurcher | 1 | -0/+1 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 13 | -15/+15 |
2015-01-18 | Tile: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2015-01-18 | PossiblePaths: fix double dispose() | Jérémy Zurcher | 1 | -1/+0 |
2015-01-17 | PossiblePaths: extract Vector3Iterator into self class PathIterator | Jérémy Zurcher | 2 | -67/+74 |
2015-01-16 | fix tests | Jérémy Zurcher | 1 | -2/+2 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 2 | -1/+9 |
2015-01-16 | Path: Poolable extracted out of PossiblePaths | Jérémy Zurcher | 2 | -25/+61 |
2015-01-15 | update tests | Jérémy Zurcher | 1 | -8/+11 |
2015-01-15 | PossiblePaths: add inner class Path(cost, roadMarch, [tiles]) | Jérémy Zurcher | 1 | -76/+80 |
2015-01-13 | BattleTest: add an exitZone | Jérémy Zurcher | 1 | -10/+18 |
2015-01-13 | StateCommon: move checkExit from StateCommon -> StateMove | Jérémy Zurcher | 2 | -16/+16 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 4 | -5/+5 |
2015-01-13 | StateRotate: simplify | Jérémy Zurcher | 1 | -24/+14 |
2015-01-12 | BattleTest: call setAce() before map.setOnBoard() | Jérémy Zurcher | 1 | -1/+7 |
2015-01-12 | Ctrl: set player before calling battle.setup() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 2 | -1/+1 |
2015-01-08 | fix unit tests | Jérémy Zurcher | 3 | -116/+125 |
2015-01-08 | PossiblePaths: getPath is public | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | PossiblePaths: improve printToErr() | Jérémy Zurcher | 1 | -3/+3 |
2015-01-08 | PossiblePaths: fix getPath to return asked path not always the first | Jérémy Zurcher | 1 | -2/+2 |
2015-01-08 | SearchBoard: getNode is protected | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | Board: getTileOffset() is protected | Jérémy Zurcher | 1 | -1/+1 |
2015-01-08 | Board: each constructor must initialise sides[] array | Jérémy Zurcher | 1 | -3/+9 |
2015-01-08 | Tile: no more default constructor: col and row must be provided | Jérémy Zurcher | 1 | -1/+3 |
2015-01-08 | Tile: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2015-01-07 | android: update to 21.1.2 | Jérémy Zurcher | 1 | -1/+1 |
2015-01-07 | Config: default is can not cancel | Jérémy Zurcher | 2 | -2/+1 |
2015-01-07 | StateMove: on self select, clear all before switching to ROTATE state | Jérémy Zurcher | 1 | -0/+4 |
2015-01-07 | StateMove: coding style | Jérémy Zurcher | 1 | -2/+2 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-07 | update TODO | Jérémy Zurcher | 2 | -6/+1 |
2015-01-06 | update TODO | Jérémy Zurcher | 1 | -1/+0 |
2015-01-06 | UnitDock: do not deselect unit if touch out of it, this mess up dragging, hid... | Jérémy Zurcher | 1 | -1/+0 |
2015-01-06 | GameScreen: dragged is not a boodear but a move count and a block threshold | Jérémy Zurcher | 1 | -5/+7 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2015-01-06 | GameScreen: do not send touchUp at the end of dragging | Jérémy Zurcher | 1 | -0/+7 |
2015-01-06 | GameCamera: adapt viewport and window width on zoom | Jérémy Zurcher | 2 | -9/+15 |
2015-01-06 | GameCamera: compute viewportAspect at object construction | Jérémy Zurcher | 1 | -1/+2 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 2 | -9/+3 |
2015-01-06 | GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl | Jérémy Zurcher | 2 | -15/+17 |
2015-01-05 | GameCamera: imporve debug | Jérémy Zurcher | 1 | -2/+3 |
2015-01-05 | GameCamera: updateViewport() calls clampPosition only | Jérémy Zurcher | 1 | -2/+1 |
2015-01-05 | GameCamera: zoom modification triggers a updateViewport(); | Jérémy Zurcher | 1 | -1/+1 |
2015-01-05 | GameCamera: remembers about screen width and height | Jérémy Zurcher | 1 | -4/+14 |
2015-01-05 | GameCamera: screen -> window | Jérémy Zurcher | 1 | -20/+20 |
2015-01-05 | MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrix | Jérémy Zurcher | 1 | -6/+20 |
2015-01-05 | MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3) | Jérémy Zurcher | 2 | -4/+3 |