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-rw-r--r--old/MapA.java95
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diff --git a/old/MapA.java b/old/MapA.java
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+++ b/old/MapA.java
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+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.RustAndDust;
+import ch.asynk.rustanddust.engine.Board;
+import ch.asynk.rustanddust.engine.Orientation;
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Hex;
+
+public class MapA extends Map
+{
+ public MapA(final RustAndDust game, String map, String hex)
+ {
+ super(game, map, hex);
+ }
+
+ @Override
+ protected Board.Config getConfig()
+ {
+ Board.Config cfg = new Board.Config();
+ cfg.cols = 10;
+ cfg.rows = 9;
+ cfg.x0 = 86;
+ cfg.y0 = 182;
+ cfg.w = 189;
+ cfg.dw = 94;
+ cfg.s = 110;
+ cfg.dh = 53.6f;
+ cfg.h = cfg.s + cfg.dh;
+ cfg.slope = (cfg.dh / (float) cfg.dw);
+
+ return cfg;
+ }
+
+ @Override
+ protected void setup()
+ {
+ getHex(5, 1).terrain = Hex.Terrain.HILLS;
+ getHex(7, 3).terrain = Hex.Terrain.HILLS;
+ getHex(7, 8).terrain = Hex.Terrain.HILLS;
+ getHex(8, 8).terrain = Hex.Terrain.HILLS;
+
+ getHex(5, 0).terrain = Hex.Terrain.WOODS;
+ getHex(6, 0).terrain = Hex.Terrain.WOODS;
+ getHex(3, 3).terrain = Hex.Terrain.WOODS;
+ getHex(4, 3).terrain = Hex.Terrain.WOODS;
+ getHex(10, 7).terrain = Hex.Terrain.WOODS;
+ getHex(11, 7).terrain = Hex.Terrain.WOODS;
+ getHex(11, 8).terrain = Hex.Terrain.WOODS;
+
+ getHex(6, 1).terrain = Hex.Terrain.TOWN;
+ getHex(2, 2).terrain = Hex.Terrain.TOWN;
+ getHex(6, 4).terrain = Hex.Terrain.TOWN;
+ getHex(10, 5).terrain = Hex.Terrain.TOWN;
+ getHex(7, 7).terrain = Hex.Terrain.TOWN;
+ getHex(4, 6).terrain = Hex.Terrain.TOWN;
+
+ getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
+ getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
+ getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
+ getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
+
+ int N = Orientation.NORTH.s;
+ int S = Orientation.SOUTH.s;
+ int NE = Orientation.NORTH_EAST.s;
+ int NW = Orientation.NORTH_WEST.s;
+ int SE = Orientation.SOUTH_EAST.s;
+ int SW = Orientation.SOUTH_WEST.s;
+
+ getHex(6, 1).roads = (NW | SW);
+ for (int i = 1; i < 11; i++) {
+ if (i == 6)
+ getHex(i, 2).roads = (NE | S | SW);
+ else if (i == 7)
+ getHex(i, 2).roads = (N | SE);
+ else
+ getHex(i, 2).roads = (N | S);
+ }
+ getHex(6, 3).roads = (NE | SW);
+ getHex(6, 4).roads = (N | NE | SW);
+ getHex(7, 4).roads = (N | S);
+ getHex(8, 4).roads = (NW | S);
+ getHex(6, 5).roads = (NE | SW);
+ getHex(8, 5).roads = (N | SW);
+ getHex(9, 5).roads = (N | S | NE);
+ getHex(10, 5).roads = (N | S);
+ getHex(11, 5).roads = (N | S);
+ getHex(3, 6).roads = (N | S);
+ getHex(4, 6).roads = (N | S);
+ getHex(5, 6).roads = (N | S);
+ getHex(6, 6).roads = (NE | NW | S);
+ getHex(8, 6).roads = (NE | SW);
+ getHex(7, 7).roads = (N | SE);
+ getHex(8, 7).roads = (NE | S);
+ }
+}