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-rw-r--r--core/src/ch/asynk/rustanddust/game/Player.java12
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java4
3 files changed, 10 insertions, 8 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Player.java b/core/src/ch/asynk/rustanddust/game/Player.java
index fb26680..6495e8e 100644
--- a/core/src/ch/asynk/rustanddust/game/Player.java
+++ b/core/src/ch/asynk/rustanddust/game/Player.java
@@ -20,8 +20,9 @@ public class Player
public UnitList withdrawed;
public int actionCount;
- public int lostEngagementCount;
- public int wonEngagementCount;
+ public int objectivesWon;
+ public int engagementWon;
+ public int engagementLost;
public Player(final RustAndDust game, Army army, int n)
{
@@ -35,8 +36,9 @@ public class Player
this.actionPoints = 0;
this.deploymentDone = false;
this.actionCount = 0;
- this.lostEngagementCount = 0;
- this.wonEngagementCount = 0;
+ this.objectivesWon = 0;
+ this.engagementWon = 0;
+ this.engagementLost = 0;
}
public String getName()
@@ -51,7 +53,7 @@ public class Player
public String getStats()
{
- return String.format("%s\n%4d\n%4d\n%4d\n%4d\n%4d\n%4d", getName(), actionCount, unitsLeft(), withdrawed(), casualties(), wonEngagementCount, lostEngagementCount);
+ return String.format("%s\n%4d\n%4d\n%4d\n%4d\n%4d", getName(), actionCount, unitsLeft(), withdrawed(), casualties(), objectivesWon);
}
public boolean is(Army army)
diff --git a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
index 4e7250b..c1ede26 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java
@@ -38,7 +38,7 @@ public class StatisticsPanel extends Patch
this.geFlag = new Bg(hudAtlas.findRegion("ge-flag"));
this.usFlag = new Bg(hudAtlas.findRegion("us-flag"));
this.visible = false;
- this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nWon Attacks\nLost Attacks");
+ this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nObjectives");
}
public void updatePosition()
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index 0d342ad..2345aa0 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -53,13 +53,13 @@ public class StateEngage extends StateCommon
{
StateType nextState = StateType.DONE;
if (map.engageUnit(selectedUnit, activeUnit)) {
- ctrl.battle.getPlayer().wonEngagementCount += 1;
+ ctrl.battle.getPlayer().engagementWon += 1;
ctrl.battle.getOpponent().casualty(activeUnit);
if (map.unitsBreakThroughSize() > 0) {
nextState = StateType.BREAK;
}
} else {
- ctrl.battle.getPlayer().lostEngagementCount += 1;
+ ctrl.battle.getPlayer().engagementLost += 1;
}
activeUnit.showTarget();