diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 12 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/GameStateSelect.java (renamed from core/src/ch/asynk/tankontank/game/states/GameStateView.java) | 6 |
2 files changed, 9 insertions, 9 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index 9c39ef8..3d895d4 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -4,7 +4,7 @@ import com.badlogic.gdx.utils.Disposable; import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.game.states.GameStateCommon; -import ch.asynk.tankontank.game.states.GameStateView; +import ch.asynk.tankontank.game.states.GameStateSelect; import ch.asynk.tankontank.game.states.GameStateMove; import ch.asynk.tankontank.game.states.GameStateDirection; import ch.asynk.tankontank.game.states.GameStateRotate; @@ -18,7 +18,7 @@ public class GameCtrl implements Disposable public Map map; public Hud hud; - private GameState viewState; + private GameState selectState; private GameState pathState; private GameState directionState; private GameState rotateState; @@ -34,13 +34,13 @@ public class GameCtrl implements Disposable this.hud = new Hud(this, game); this.map = factory.getMap(this, game.manager, GameFactory.MapType.MAP_A); - this.viewState = new GameStateView(this, map); + this.selectState = new GameStateSelect(this, map); this.pathState = new GameStateMove(); this.directionState = new GameStateDirection(); this.rotateState = new GameStateRotate(); this.animationState = new GameStateAnimation(); - this.state = viewState; + this.state = selectState; factory.fakeSetup(map); } @@ -60,7 +60,7 @@ public class GameCtrl implements Disposable public boolean isInAction() { - return (state != viewState); + return (state != selectState); } public void animationDone() @@ -73,7 +73,7 @@ public class GameCtrl implements Disposable { switch(state) { case VIEW: - this.state = viewState; + this.state = selectState; break; case MOVE: this.state = pathState; diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateView.java b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java index fc67ccb..abf868c 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateView.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java @@ -3,9 +3,9 @@ package ch.asynk.tankontank.game.states; import ch.asynk.tankontank.game.Map; import ch.asynk.tankontank.game.GameCtrl; -public class GameStateView extends GameStateCommon +public class GameStateSelect extends GameStateCommon { - public GameStateView(GameCtrl ctrl, Map map) + public GameStateSelect(GameCtrl ctrl, Map map) { super(ctrl, map); } @@ -18,7 +18,7 @@ public class GameStateView extends GameStateCommon @Override public void touchDown() { - reselectHex(); + reselect(hex); } @Override |