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-rw-r--r--core/src/ch/asynk/rustanddust/game/Map.java73
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/Map00.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/battles/MapRules.java93
3 files changed, 97 insertions, 71 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Map.java b/core/src/ch/asynk/rustanddust/game/Map.java
index 60c445b..6a5c8a9 100644
--- a/core/src/ch/asynk/rustanddust/game/Map.java
+++ b/core/src/ch/asynk/rustanddust/game/Map.java
@@ -58,6 +58,8 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS
private OrderList commands;
protected abstract void setup();
+ protected abstract void resolveEngagement(Engagement e);
+ protected abstract int engagementCost(Engagement e);
public Map(final RustAndDust game, String map, String hex)
{
@@ -482,74 +484,6 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS
}
}
- private void resolveEngagement(Engagement e)
- {
- int dice = e.d1 + e.d2;
-
- int distance = 0;
- boolean mayReroll = false;
- boolean night = (meteorology.day == Meteorology.Day.NIGHT);
- boolean flankAttack = false;
- boolean terrainBonus = true;
-
- for (Unit unit : activatedUnits) {
- if (unit != e.attacker)
- e.addAssist(unit);
- if (unit.isAce())
- mayReroll = true;
- if (unit.isFlankAttack())
- flankAttack = true;
- if (unit.preventDefenseOn(e.defender.getTile()))
- terrainBonus = false;
- if (night) {
- if (distance < unit.attackDistance())
- distance = unit.attackDistance();
- }
- }
-
- int cnt = activatedUnits.size();
- int def = e.defender.getDefense(e.attacker.getTile());
- int flk = (flankAttack ? Unit.FLANK_ATTACK_BONUS : 0);
- int tdf = (terrainBonus ? e.defender.getTile().defense() : 0);
- int wdf = 0;
- if (night) {
- if (distance > 3)
- wdf = 3;
- else if (distance > 2)
- wdf = 2;
- else if (distance > 1)
- wdf = 1;
- }
- int s1 = (dice + cnt + flk);
- int s2 = (def + tdf + wdf);
-
- boolean success = false;
- if (dice == 2) {
- success = false;
- } else if (dice == 12) {
- success = true;
- } else {
- success = (s1 >= s2);
- }
- if (!success && mayReroll) {
- dice = e.d3 + e.d4;
- s1 = (dice + cnt + flk);
- if (dice == 2) {
- success = false;
- } else if (dice == 12) {
- success = true;
- } else {
- success = (s1 >= s2);
- }
- } else {
- e.d3 = 0;
- e.d4 = 0;
- }
-
- e.set(cnt, flk, def, tdf, wdf);
- e.success = success;
- }
-
private int doEngagement(Engagement e)
{
breakthroughUnits.clear();
@@ -575,8 +509,7 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS
ctrl.hud.engagementSummary(e, ctrl.cfg.fxVolume);
addEngagementAnimation(e.defender);
- // do not consume action points
- if ((activatedUnits.size() == 1) && e.attacker.isA(Unit.UnitType.AT_GUN) && e.defender.isHardTarget())
+ if (engagementCost(e) == 0)
activatedUnits.clear();
return (e.success ? 1 : 0);
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Map00.java b/core/src/ch/asynk/rustanddust/game/battles/Map00.java
index 618fe45..a9126bd 100644
--- a/core/src/ch/asynk/rustanddust/game/battles/Map00.java
+++ b/core/src/ch/asynk/rustanddust/game/battles/Map00.java
@@ -6,7 +6,7 @@ import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.game.Map;
import ch.asynk.rustanddust.game.Hex;
-public class Map00 extends Map
+public class Map00 extends MapRules
{
public Map00(final RustAndDust game, String map, String hex)
{
diff --git a/core/src/ch/asynk/rustanddust/game/battles/MapRules.java b/core/src/ch/asynk/rustanddust/game/battles/MapRules.java
new file mode 100644
index 0000000..3426701
--- /dev/null
+++ b/core/src/ch/asynk/rustanddust/game/battles/MapRules.java
@@ -0,0 +1,93 @@
+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.RustAndDust;
+
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Engagement;
+
+abstract public class MapRules extends Map
+{
+ public MapRules(final RustAndDust game, String map, String hex)
+ {
+ super(game, map, hex);
+ }
+
+ @Override
+ protected int engagementCost(Engagement e)
+ {
+ if ((activatedUnits.size() == 1) && e.attacker.isA(Unit.UnitType.AT_GUN) && e.defender.isHardTarget())
+ return 0;
+ return 1;
+ }
+
+ @Override
+ protected void resolveEngagement(Engagement e)
+ {
+ int dice = e.d1 + e.d2;
+
+ int distance = 0;
+ boolean mayReroll = false;
+ boolean night = meteorology.isNight();
+ boolean flankAttack = false;
+ boolean terrainBonus = true;
+
+ for (Unit unit : activatedUnits) {
+ if (unit != e.attacker)
+ e.addAssist(unit);
+ if (unit.isAce())
+ mayReroll = true;
+ if (unit.isFlankAttack())
+ flankAttack = true;
+ if (unit.preventDefenseOn(e.defender.getTile()))
+ terrainBonus = false;
+ if (night) {
+ if (distance < unit.attackDistance())
+ distance = unit.attackDistance();
+ }
+ }
+
+ int cnt = activatedUnits.size();
+ int def = e.defender.getDefense(e.attacker.getTile());
+ int flk = (flankAttack ? Unit.FLANK_ATTACK_BONUS : 0);
+ int tdf = (terrainBonus ? e.defender.getTile().defense() : 0);
+ int wdf = 0;
+ if (night) {
+ if (distance > 3)
+ wdf = 3;
+ else if (distance > 2)
+ wdf = 2;
+ else if (distance > 1)
+ wdf = 1;
+ }
+ int s1 = (dice + cnt + flk);
+ int s2 = (def + tdf + wdf);
+
+ boolean success = false;
+ if (dice == 2) {
+ success = false;
+ } else if (dice == 12) {
+ success = true;
+ } else {
+ success = (s1 >= s2);
+ }
+ if (!success && mayReroll) {
+ dice = e.d3 + e.d4;
+ s1 = (dice + cnt + flk);
+ if (dice == 2) {
+ success = false;
+ } else if (dice == 12) {
+ success = true;
+ } else {
+ success = (s1 >= s2);
+ }
+ } else {
+ e.d3 = 0;
+ e.d4 = 0;
+ }
+
+ e.set(cnt, flk, def, tdf, wdf);
+ e.success = success;
+ }
+
+}