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-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 7b2e01a..59b748e 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -116,54 +116,54 @@ public class Factory implements Board.TileBuilder, Disposable
switch(id) {
case GE_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_KINGTIGER:
- u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 3, 12, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_PANZER_IV:
- u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 2, 9, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_PANZER_IV_HQ:
- u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, utHq, 2, 9, 2, "ge-panzer-iv-hq", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_TIGER:
- u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 3, 11, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case GE_WESPE:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.GE, id, ut, 5, 8, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_AT_GUN:
ut = UnitType.AT_GUN;
- u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_INFANTRY:
ut = UnitType.INFANTRY;
- u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, ut, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PERSHING:
- u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, ut, 3, 10, 2, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PERSHING_HQ:
- u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, utHq, 3, 10, 2, "us-pershing-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_PRIEST:
ut = UnitType.ARTILLERY;
- u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, ut, 5, 8, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN:
u = new Unit(Army.US, id, ut, 2, 9, 2, "us-sherman", "us-sherman-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_SHERMAN_HQ:
- u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, utHq, 2, 9, 2, "us-sherman-hq", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
case US_WOLVERINE:
- u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "head", pawnsAtlas, pawnOverlaysAtlas);
+ u = new Unit(Army.US, id, ut, 3, 8, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas);
break;
}