diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 6 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/ctrl/Solo.java | 4 | 
2 files changed, 5 insertions, 5 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index e1f63b4..4303ed7 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -38,7 +38,7 @@ public abstract class Ctrl implements Disposable      public boolean blockMap;      public boolean blockHud;      private Hex touchedHex; -    protected boolean replayLastOrder; +    protected boolean synched;      private final State selectState;      private final State pathState; @@ -84,7 +84,7 @@ public abstract class Ctrl implements Disposable          this.blockMap = false;          this.blockHud = false;          this.touchedHex = null; -        this.replayLastOrder = false; +        this.synched = false;          this.selectState = new StateSelect();          this.pathState = new StateMove(); @@ -111,7 +111,7 @@ public abstract class Ctrl implements Disposable          setState(battle.getState()); -        if (replayLastOrder) { +        if (!synched) {              map.prepareReplayLastAction();              setState(StateType.REPLAY);          } else { diff --git a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java index 20d70b1..c9de875 100644 --- a/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java +++ b/core/src/ch/asynk/rustanddust/game/ctrl/Solo.java @@ -25,14 +25,14 @@ public class Solo extends Ctrl              battle.getPlayer().id = me;              battle.getOpponent().id = other;              battle.initialDeployment(); -            replayLastOrder = false; +            synched = true;          } else {              GameRecord r = game.db.loadGame(gameId);              if (r != null) {                  load(Marshal.Mode.STATE, r.state);                  load(Marshal.Mode.ORDERS, r.orders);                  battle.getMap().clearMarshalUnits(); -                replayLastOrder = !r.synched; +                synched = r.synched;                  r.dispose();              } else                  System.err.println("TODO : null GameRecord"); | 
