diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java | 170 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 2 | 
2 files changed, 172 insertions, 0 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java new file mode 100644 index 0000000..c1a0fbf --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java @@ -0,0 +1,170 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.EntryPoint; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleLastStand extends BattleCommon +{ +    public BattleLastStand(Factory factory) +    { +        super(factory); +        name = "Last Stand"; +    } + +    @Override +    public Map getMap() +    { +        return factory.getMap(Factory.MapType.MAP_B); +    } + +    @Override +    public Position getHudPosition(Player player) +    { +        return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); +    } + +    @Override +    public Player getPlayer(boolean first, boolean deploymentPhase) +    { +        if (deploymentPhase) +            return (first ? gePlayer : usPlayer); +        else +            return (first ? usPlayer : gePlayer); +    } + +    @Override +    public StateType getState(Player player) +    { +        if (player.getTurn() == 0) +            return StateType.DEPLOYMENT; +        return StateType.SELECT; +    } + +    @Override +    public boolean deploymentDone(Player player) +    { +        int n = player.reinforcement(); +        if (n == 0) { +            player.deploymentDone(); +            return true; +        } +        return false; +    } + +    @Override +    public boolean getReinforcement(Ctrl ctrl) +    { +        return false; +    } + +    public Player checkVictory(Ctrl ctrl) +    { +        if (ctrl.opponent.unitsLeft() == 0) +            return ctrl.player; + +        if ((ctrl.player.getTurn() < 8) || (ctrl.opponent.getTurn() < 8)) +            return null; + +        int gePoints = usPlayer.casualties(); +        int usPoints = gePlayer.casualties(); +        for (Unit unit : gePlayer.casualties) { +            if (unit.isAce()) +                usPoints += 1; +        } +        for (Tile tile : objectives) { +            Unit unit = ((Hex) tile).getUnit(); +            if ((unit != null) && unit.is(Army.US)) +                usPoints += 1; +        } + +        if (usPoints > gePoints) +            return usPlayer; +        else +            return gePlayer; +    } + +    @Override +    public void setup(Ctrl ctrl, Map map) +    { +        Player gePlayer = ctrl.getPlayer(Army.GE); +        Player usPlayer = ctrl.getPlayer(Army.US); + +        objectives = new TileSet(map, 4); +        objectives.add(map.getHex(7, 8)); +        objectives.add(map.getHex(6, 4)); +        objectives.add(map.getHex(5, 3)); +        objectives.add(map.getHex(1, 2)); +        objectives.enable(Hex.OBJECTIVE, true); + +        EntryPoint geEntry = new EntryPoint(map, 7); +        geEntry.orientation = Orientation.NORTH; +        geEntry.add(map.getHex(5, 5)); +        geEntry.add(map.getHex(4, 4)); +        geEntry.add(map.getHex(4, 3)); +        geEntry.add(map.getHex(5, 3)); +        geEntry.add(map.getHex(6, 4)); +        geEntry.add(map.getHex(6, 5)); +        geEntry.add(map.getHex(5, 4)); +        addEntryPoint(geEntry); + +        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true); +        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); +        addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + +        geEntry = new EntryPoint(map, 36); +        geEntry.orientation = Orientation.NORTH; +        for (int i = 0; i < 4; i++) { +            geEntry.add(map.getHex(i, 0)); +            geEntry.add(map.getHex((i + 1), 2)); +            geEntry.add(map.getHex((i + 2), 4)); +            geEntry.add(map.getHex((i + 3), 6)); +            geEntry.add(map.getHex((i + 4), 8)); +        } +        for (int i = 0; i < 3; i++) { +            geEntry.add(map.getHex((i + 1), 1)); +            geEntry.add(map.getHex((i + 2), 3)); +            geEntry.add(map.getHex((i + 3), 5)); +            geEntry.add(map.getHex((i + 4), 7)); +        } +        addEntryPoint(geEntry); + +        addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); +        addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE); + +        EntryPoint usEntry = new EntryPoint(map, 11); +        usEntry.orientation = Orientation.SOUTH; +        usEntry.add(map.getHex(9, 0)); +        usEntry.add(map.getHex(9, 1)); +        usEntry.add(map.getHex(10, 2)); +        usEntry.add(map.getHex(10, 3)); +        usEntry.add(map.getHex(11, 4)); +        usEntry.add(map.getHex(11, 5)); +        usEntry.add(map.getHex(12, 6)); +        usEntry.add(map.getHex(12, 7)); +        usEntry.add(map.getHex(13, 8)); +        usEntry.add(map.getHex(10, 4)); +        usEntry.add(map.getHex(11, 6)); +        addEntryPoint(usEntry); + +        addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); +        addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); +        addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); +    } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 851fac3..452a8fa 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -15,6 +15,7 @@ import ch.asynk.tankontank.game.Unit.UnitType;  import ch.asynk.tankontank.game.Battle;  import ch.asynk.tankontank.game.battles.BattleHeadToHead;  import ch.asynk.tankontank.game.battles.BattleFrontalAssault; +import ch.asynk.tankontank.game.battles.BattleLastStand;  public class Factory implements Board.TileBuilder, Disposable  { @@ -42,6 +43,7 @@ public class Factory implements Board.TileBuilder, Disposable          battles = new Battle[] {              new BattleHeadToHead(this),              new BattleFrontalAssault(this), +            new BattleLastStand(this),          };      } | 
