diff options
Diffstat (limited to 'core/src')
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java | 16 | 
1 files changed, 6 insertions, 10 deletions
| diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java index 11e5c68..81c8713 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/InfantryFireAnimation.java @@ -109,13 +109,13 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab          }      } -    private static final int SHOT_COUNT = 20; -    private static final float SHOT_DELAY = 0.07f; +    private static final int SHOT_COUNT = 19; +    private static final float SHOT_DELAY = (1.6f / SHOT_COUNT);      private static final float SHOT_SCATTERING = 40f;      private static final float TIME_SCATTERING = 0.6f;      private static final float START_DELAY = 0.8f;      private static final float SHOT_SPEED = 1000f; -    private static final float HIT_FRAME_DURATION = 0.07f; +    private static final float HIT_FRAME_DURATION = 0.05f;      private Shot[] shots; @@ -161,10 +161,8 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab          float w = (float) Math.sqrt((dx * dx) + (dy * dy));          double dr = (Math.atan2(halfWidth, w) / 2f); -        int half = (SHOT_COUNT / 2); -        double a = (r + dr); -        double aMax = (a - (2 * dr)); -        double da = ((2 * dr) / half); +        double a = (r + (dr / 2f)); +        double da = (dr / (float) SHOT_COUNT);          for (Shot shot : shots) {              float x = (float) (x0 - (Math.cos(a) * w)); @@ -173,9 +171,7 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab              shot.set(delay, x0, y0, x, y, w, (float) Math.toDegrees(a));              delay += SHOT_DELAY; -            a -= da; -            if (a <= aMax) -                da = -da; +            a -= 2 * (da * FireAnimation.random.nextFloat());          }      } | 
