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-rw-r--r--core/src/ch/asynk/tankontank/game/Ctrl.java14
-rw-r--r--core/src/ch/asynk/tankontank/game/Hud.java11
-rw-r--r--core/src/ch/asynk/tankontank/game/State.java1
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEscape.java68
4 files changed, 94 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java
index 901a36d..234b1f9 100644
--- a/core/src/ch/asynk/tankontank/game/Ctrl.java
+++ b/core/src/ch/asynk/tankontank/game/Ctrl.java
@@ -14,6 +14,7 @@ import ch.asynk.tankontank.game.states.StateBreak;
import ch.asynk.tankontank.game.states.StateAnimation;
import ch.asynk.tankontank.game.states.StateReinforcement;
import ch.asynk.tankontank.game.states.StateDeployment;
+import ch.asynk.tankontank.game.states.StateEscape;
import ch.asynk.tankontank.screens.OptionsScreen;
@@ -39,6 +40,7 @@ public class Ctrl implements Disposable
private State animationState;
private State reinforcementState;
private State deploymentState;
+ private State escapeState;
private int animationCount = 0;
@@ -67,6 +69,7 @@ public class Ctrl implements Disposable
this.animationState = new StateAnimation();
this.reinforcementState = new StateReinforcement();
this.deploymentState = new StateDeployment();
+ this.escapeState = new StateEscape();
this.state = selectState;
this.stateType = StateType.DONE;
@@ -226,6 +229,9 @@ public class Ctrl implements Disposable
case BREAK:
this.state = breakState;
break;
+ case ESCAPE:
+ this.state = escapeState;
+ break;
case ANIMATION:
this.state = animationState;
break;
@@ -305,4 +311,12 @@ public class Ctrl implements Disposable
state.abort();
switchPlayer();
}
+
+ public void exitBoard(boolean doit)
+ {
+ if (doit)
+ setState(StateType.DONE);
+ else
+ setState(StateType.ABORT);
+ }
}
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java
index 57d96fb..0c503bf 100644
--- a/core/src/ch/asynk/tankontank/game/Hud.java
+++ b/core/src/ch/asynk/tankontank/game/Hud.java
@@ -37,6 +37,7 @@ public class Hud implements Disposable
enum DialogAction
{
+ EXIT_BOARD,
END_TURN,
END_DEPLOYMENT,
END_GAME
@@ -165,6 +166,9 @@ public class Hud implements Disposable
boolean ok = okCancel.ok;
switch(dialogAction)
{
+ case EXIT_BOARD:
+ ctrl.exitBoard(ok);
+ break;
case END_TURN:
if (ok)
ctrl.abortPlayerTurn();
@@ -189,6 +193,13 @@ public class Hud implements Disposable
okCancel.show("You have no more Action Points left.", Position.MIDDLE_CENTER, false);
}
+ public void askExitBoard()
+ {
+ ctrl.blockMap = true;
+ dialogAction = DialogAction.EXIT_BOARD;
+ okCancel.show("Do you want this unit to escape the battle fierd ?", Position.MIDDLE_CENTER);
+ }
+
public void askEndOfTurn()
{
ctrl.blockMap = true;
diff --git a/core/src/ch/asynk/tankontank/game/State.java b/core/src/ch/asynk/tankontank/game/State.java
index dc6854c..2c19955 100644
--- a/core/src/ch/asynk/tankontank/game/State.java
+++ b/core/src/ch/asynk/tankontank/game/State.java
@@ -12,6 +12,7 @@ public interface State
ANIMATION,
REINFORCEMENT,
DEPLOYMENT,
+ ESCAPE,
ABORT,
DONE
};
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEscape.java b/core/src/ch/asynk/tankontank/game/states/StateEscape.java
new file mode 100644
index 0000000..7ff9fa8
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/states/StateEscape.java
@@ -0,0 +1,68 @@
+package ch.asynk.tankontank.game.states;
+
+import ch.asynk.tankontank.engine.Zone;
+import ch.asynk.tankontank.game.Unit;
+
+public class StateEscape extends StateCommon
+{
+ @Override
+ public void enter(StateType prevState)
+ {
+ ctrl.hud.askExitBoard();
+ }
+
+ @Override
+ public void leave(StateType nextState)
+ {
+ }
+
+ @Override
+ public StateType abort()
+ {
+ return StateType.MOVE;
+ }
+
+ @Override
+ public StateType done()
+ {
+ if (activeUnit == null)
+ activeUnit = selectedUnit;
+
+ ctrl.setAnimationCount(1);
+ ctrl.setAfterAnimationState(escape(activeUnit));
+ return StateType.ANIMATION;
+ }
+
+ @Override
+ public void touchDown()
+ {
+ }
+
+ @Override
+ public void touchUp()
+ {
+ }
+
+ private StateType escape(Unit unit)
+ {
+ ctrl.hud.notify("Escape " + unit);
+
+ Zone exitZone = ctrl.battle.getExitZone(unit);
+
+ if (map.possiblePaths.size() == 1)
+ map.possiblePaths.setExit(exitZone.orientation);
+ else
+ map.possiblePaths.build(map.getAdjTileAt(unit.getTile(), exitZone.orientation));
+
+ unit.hideMoveable();
+ map.hidePossibleMoves();
+ map.unselectHex(unit.getHex());
+
+ map.leaveBoard(unit);
+ ctrl.player.unitEscape(unit);
+
+ if (map.movePawn(activeUnit, exitZone.orientation) > 0)
+ return StateType.MOVE;
+ return StateType.DONE;
+ }
+}