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-rw-r--r--core/src/ch/asynk/rustanddust/RustAndDust.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java16
2 files changed, 6 insertions, 12 deletions
diff --git a/core/src/ch/asynk/rustanddust/RustAndDust.java b/core/src/ch/asynk/rustanddust/RustAndDust.java
index 17ccc8f..aa3a562 100644
--- a/core/src/ch/asynk/rustanddust/RustAndDust.java
+++ b/core/src/ch/asynk/rustanddust/RustAndDust.java
@@ -17,7 +17,6 @@ import ch.asynk.rustanddust.game.Ctrl;
import ch.asynk.rustanddust.game.Config;
import ch.asynk.rustanddust.game.battles.Factory;
import ch.asynk.rustanddust.ui.Bg;
-import ch.asynk.rustanddust.game.hud.UnitDock;
public class RustAndDust extends Game
{
@@ -162,7 +161,6 @@ public class RustAndDust extends Game
fontW = generator.generateFont(parameter);
Bg.setScale(Math.max((h * 0.00125f), 1.0f));
- UnitDock.setScale(Math.max((h * 0.0005f), 0.4f));
}
private void unloadUiAssets()
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index 8150cb1..9a7811e 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -20,7 +20,6 @@ import ch.asynk.rustanddust.ui.Position;
public class UnitDock extends Bg implements Animation
{
- private static float SCALE = 1.0f;
private static final float STEP = 5f;
private static final float BOUNCE_SPEED = 5;
private static final float SCISSORS_BOTTOM = 50f;
@@ -32,6 +31,7 @@ public class UnitDock extends Bg implements Animation
private float dx;
private float dy;
private float step;
+ private float scale;
private boolean show;
private boolean mvtDone;
public Unit selectedUnit;
@@ -58,11 +58,7 @@ public class UnitDock extends Bg implements Animation
this.visible = false;
this.dx = 0f;
this.dy = 0f;
- }
-
- public static void setScale(float scale)
- {
- SCALE = scale;
+ this.scale = Math.max((Gdx.graphics.getHeight() * 0.0005f), 0.4f);
}
@Override
@@ -73,14 +69,14 @@ public class UnitDock extends Bg implements Animation
super.translate(_dx, _dy);
for (Unit unit : units)
unit.translate(_dx, _dy);
- to = position.getX(rect.width * SCALE);
+ to = position.getX(rect.width * scale);
compute();
}
private void compute()
{
transform.idt();
- transform.translate((rect.x + dx), (rect.y + dy + rect.height), 0).scale(SCALE, SCALE, 0).translate(-rect.x, - (rect.y + rect.height), 0);
+ transform.translate((rect.x + dx), (rect.y + dy + rect.height), 0).scale(scale, scale, 0).translate(-rect.x, - (rect.y + rect.height), 0);
point.set(rect.x, rect.y, 0).mul(transform);
scaledRect.x = point.x;
scaledRect.y = point.y;
@@ -147,7 +143,7 @@ public class UnitDock extends Bg implements Animation
dy = 0;
compute();
}
- to = position.getX(rect.width * SCALE);
+ to = position.getX(rect.width * scale);
show = true;
mvtDone = false;
@@ -168,7 +164,7 @@ public class UnitDock extends Bg implements Animation
units = ctrl.player.reinforcement;
rect.width = units.get(0).getWidth() + (2 * padding);
rect.height = ((units.get(0).getHeight() * n) + ((n + 1) * padding));
- float scaledWidth = (rect.width * SCALE);
+ float scaledWidth = (rect.width * scale);
to = position.getX(scaledWidth);
rect.x = to + (position.isLeft() ? -scaledWidth : scaledWidth);
rect.y = y - rect.height;