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-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java6
-rw-r--r--core/src/ch/asynk/tankontank/game/Unit.java14
2 files changed, 10 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index 199868f..8a72b91 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -314,9 +314,9 @@ public abstract class Map extends Board
public void hideMoveablePawns() { moveablePawns.enable(Unit.MOVE, false); }
public void showPossibleTargets() { possibleTargets.enable(Unit.TARGET, true); }
public void hidePossibleTargets() { possibleTargets.enable(Unit.TARGET, false); }
- public void showAttackAssists() { attackAssists.enable(Unit.ATTACK_ASSIST, true); }
- public void hideAttackAssists() { attackAssists.enable(Unit.ATTACK, false);
- attackAssists.enable(Unit.ATTACK_ASSIST, false); }
+ public void showAttackAssists() { attackAssists.enable(Unit.MAY_FIRE, true); }
+ public void hideAttackAssists() { attackAssists.enable(Unit.FIRE, false);
+ attackAssists.enable(Unit.MAY_FIRE, false); }
public void showBreakPawns() { breakPawns.enable(Unit.MOVE, true); }
public void hideBreakPawns() { breakPawns.enable(Unit.MOVE, false); }
diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java
index b3db8d0..64af758 100644
--- a/core/src/ch/asynk/tankontank/game/Unit.java
+++ b/core/src/ch/asynk/tankontank/game/Unit.java
@@ -11,9 +11,9 @@ import ch.asynk.tankontank.engine.Orientation;
public class Unit extends HeadedPawn
{
public static final int MOVE = 0;
- public static final int ATTACK = 1;
- public static final int TARGET = 2;
- public static final int ATTACK_ASSIST = 3;
+ public static final int TARGET = 1;
+ public static final int FIRE = 2;
+ public static final int MAY_FIRE = 3;
public enum UnitType implements Pawn.PawnType
{
@@ -232,8 +232,8 @@ public class Unit extends HeadedPawn
public void hideMoveable() { enableOverlay(MOVE, false); }
public void showTarget() { enableOverlay(TARGET, true); }
public void hideTarget() { enableOverlay(TARGET, false); }
- public void showAttack() { enableOverlay(ATTACK, true); }
- public void hideAttack() { enableOverlay(ATTACK, false); }
- public void showAttackAssist() { enableOverlay(ATTACK_ASSIST, true); }
- public void hideAttackAssist() { enableOverlay(ATTACK_ASSIST, false); }
+ public void showAttack() { enableOverlay(FIRE, true); }
+ public void hideAttack() { enableOverlay(FIRE, false); }
+ public void showAttackAssist() { enableOverlay(MAY_FIRE, true); }
+ public void hideAttackAssist() { enableOverlay(MAY_FIRE, false); }
}