diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Player.java | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java new file mode 100644 index 0000000..85869f8 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/Player.java @@ -0,0 +1,112 @@ +package ch.asynk.tankontank.game; + +import java.util.ArrayList; +import java.util.Random; + +import com.badlogic.gdx.utils.Disposable; + +import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; + +// import com.badlogic.gdx.math.Vector2; +// import com.badlogic.gdx.math.Vector3; + +import ch.asynk.tankontank.engine.Pawn; +import ch.asynk.tankontank.engine.gfx.Image; +import ch.asynk.tankontank.engine.gfx.Drawable; + +public class Player implements Drawable, Disposable +{ + private static final float MOVE_TIME = 0.4f; + + private static Random rand = new Random(); + + private Army army; + private Image flag; + private ArrayList<Pawn> units; + private ArrayList<Pawn> losses; + private ArrayList<Pawn> reinforcement; + private int actionPoints; + + public Player(Army army, TextureAtlas atlas, String name, int size) + { + this.army = army; + this.flag = new Image(atlas.findRegion(name)); + this.units = new ArrayList<Pawn>(size); + this.losses = new ArrayList<Pawn>(size); + this.reinforcement = new ArrayList<Pawn>(size); + setActionPoints(); + } + + public String toString() + { + return "Player : " + army + " AP: " + actionPoints + + " units:" + units.size() + " losses:" + losses.size() + " reinforcement:" + reinforcement.size(); + } + + @Override + public void dispose() + { + flag.dispose(); + } + + public void addUnit(Pawn pawn) + { + units.add(pawn); + } + + public Image getFlag() + { + return flag; + } + + public boolean apExhausted() + { + return (actionPoints <= 0); + } + + public void burnDownOneAp() + { + actionPoints -= 1; + if (actionPoints < 0) System.err.println("AP < 0, damn that's very wrong"); + } + + public void turnEnd() + { + } + + public void turnStart() + { + for (Pawn pawn : units) + pawn.reset(); + setActionPoints(); + } + + private void setActionPoints() + { + this.actionPoints = 2 + rand.nextInt(3); + } + + public boolean isEnemy(Pawn pawn) + { + return ((Unit) pawn).isEnemy(army); + } + + public void setPosition(float x, float y) + { + flag.setPosition(x, y); + } + + @Override + public void draw(Batch batch) + { + flag.draw(batch); + } + + @Override + public void drawDebug(ShapeRenderer debugShapes) + { + flag.drawDebug(debugShapes); + } +} |