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-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleTest.java46
1 files changed, 39 insertions, 7 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
index 08ef284..dd73c66 100644
--- a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java
@@ -17,7 +17,7 @@ public class BattleTest extends BattleCommon
public BattleTest(Factory factory)
{
super(factory);
- name = "Engagement Test";
+ name = "*** Test ***";
}
@Override
@@ -29,7 +29,12 @@ public class BattleTest extends BattleCommon
@Override
public Player getPlayer()
{
- return usPlayer;
+ if (!gePlayer.isDeploymentDone())
+ return gePlayer;
+
+ if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
+ return usPlayer;
+ return gePlayer;
}
@Override
@@ -39,29 +44,55 @@ public class BattleTest extends BattleCommon
}
@Override
- public boolean deploymentDone(Player player)
+ public Player checkVictory(Ctrl ctrl)
{
- return true;
+ if (usPlayer.getTurnDone() > 2)
+ return usPlayer;
+ return null;
}
@Override
- public Player checkVictory(Ctrl ctrl)
+ public boolean getReinforcement(Ctrl ctrl, Map map)
{
- return null;
+ if (ctrl.player.is(Army.GE))
+ return false;
+ if (ctrl.player.getCurrentTurn() != 2)
+ return false;
+
+ Zone usEntry = new Zone(map, 1);
+ usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);
+ usEntry.add(map.getHex(12, 6));
+ addEntryZone(usEntry);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+
+ return true;
}
private Unit setUnit(Map map, Player player, UnitId unitId, int col, int row, Orientation orientation)
{
Unit u = factory.getUnit(unitId);
player.addUnit(u);
- map.setPawnOnto(u, map.getHex(col, row), orientation);
+ map.enterBoard(u, map.getHex(col, row), orientation);
return u;
}
@Override
public void setup(Ctrl ctrl, Map map)
{
+ map.addObjective(6, 4, Army.NONE);
+ map.addHoldObjective(5, 3, Army.NONE);
+
setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH);
+ Zone geEntry = new Zone(map, 6);
+ geEntry.orientation = Orientation.NORTH;
+ geEntry.add(map.getHex(1, 2));
+ geEntry.add(map.getHex(1, 1));
+ geEntry.add(map.getHex(3, 3));
+ geEntry.add(map.getHex(3, 4));
+ geEntry.add(map.getHex(4, 0));
+ geEntry.add(map.getHex(5, 0));
+ addEntryZone(geEntry);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN);
usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ));
setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST);
@@ -70,5 +101,6 @@ public class BattleTest extends BattleCommon
setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST);
setUnit(map, usPlayer, UnitId.US_SHERMAN, 6, 6, Orientation.NORTH_EAST);
setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST);
+ usPlayer.turnEnd();
}
}