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-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java16
1 files changed, 6 insertions, 10 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index efade05..13bb805 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -124,11 +124,9 @@ public class GameScreen implements Screen
// blocked = false;
if (button == Input.Buttons.LEFT) {
dragPos.set(x, y);
- if (ctrl.mayProcessTouch()) {
- unprojectToHud(x, y, hudTouch);
- unprojectToMap(x, y, mapTouch);
- ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
- }
+ unprojectToHud(x, y, hudTouch);
+ unprojectToMap(x, y, mapTouch);
+ ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
}
return true;
}
@@ -137,11 +135,9 @@ public class GameScreen implements Screen
{
// if (blocked) return true;
if (button == Input.Buttons.LEFT) {
- if (ctrl.mayProcessTouch()) {
- unprojectToHud(x, y, hudTouch);
- unprojectToMap(x, y, mapTouch);
- ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
- }
+ unprojectToHud(x, y, hudTouch);
+ unprojectToMap(x, y, mapTouch);
+ ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);
}
// blocked = true;
// inputDelay = INPUT_DELAY;