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-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java9
1 files changed, 5 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index 73734ca..2b04ea2 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -32,8 +32,9 @@ import ch.asynk.tankontank.game.GameCtrl;
import ch.asynk.tankontank.game.GameFactory;
import ch.asynk.tankontank.game.GameFactory.UnitType;
// TEST
-import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
+import ch.asynk.tankontank.engine.Board;
+import ch.asynk.tankontank.engine.Orientation;
public class GameScreen implements Screen
{
@@ -90,7 +91,7 @@ public class GameScreen implements Screen
debugShapes = new ShapeRenderer();
// TEST
- Board.Orientation o = Board.Orientation.NORTH;
+ Orientation o = Orientation.NORTH;
addUnit(4, 7, o, UnitType.GE_AT_GUN);
addUnit(3, 6, o, UnitType.GE_INFANTRY);
addUnit(3, 5, o, UnitType.GE_KINGTIGER);
@@ -99,7 +100,7 @@ public class GameScreen implements Screen
addUnit(1, 2, o, UnitType.GE_TIGER);
addUnit(1, 1, o, UnitType.GE_WESPE);
- o = Board.Orientation.SOUTH;
+ o = Orientation.SOUTH;
addUnit(12, 7, o, UnitType.US_AT_GUN);
addUnit(11, 6, o, UnitType.US_INFANTRY);
addUnit(11, 5, o, UnitType.US_PERSHING);
@@ -113,7 +114,7 @@ public class GameScreen implements Screen
Gdx.input.setInputProcessor(getMultiplexer());
}
- private void addUnit(int col, int row, Board.Orientation o, UnitType t)
+ private void addUnit(int col, int row, Orientation o, UnitType t)
{
Pawn p = factory.getUnit(t);
map.setPawnAt(p, col, row, o);