diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java (renamed from core/src/ch/asynk/tankontank/game/GameCtrl.java) | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/MapA.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/MapB.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/GameStateCommon.java | 6 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/GameStateSelect.java | 4 |
8 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index 0073c1c..bcf41c9 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -9,7 +9,7 @@ import ch.asynk.tankontank.game.states.GameStateMove; import ch.asynk.tankontank.game.states.GameStateRotate; import ch.asynk.tankontank.game.states.GameStateAnimation; -public class GameCtrl implements Disposable +public class Ctrl implements Disposable { public class Config @@ -51,7 +51,7 @@ public class GameCtrl implements Disposable private GameState state; - public GameCtrl(final TankOnTank game) + public Ctrl(final TankOnTank game) { this.game = game; diff --git a/core/src/ch/asynk/tankontank/game/GameFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index b84715d..3335b20 100644 --- a/core/src/ch/asynk/tankontank/game/GameFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -123,7 +123,7 @@ public class GameFactory implements Board.TileBuilder, Disposable return cfg; } - public Map getMap(GameCtrl ctrl, AssetManager manager, MapType t) + public Map getMap(Ctrl ctrl, AssetManager manager, MapType t) { Board.Config cfg = config(); diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index e7da8aa..3d5014b 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -19,7 +19,7 @@ public class Hud implements Disposable private static final float OFFSET = 15f; private final TankOnTank game; - private final GameCtrl ctrl; + private final Ctrl ctrl; private Image flag; @@ -36,7 +36,7 @@ public class Hud implements Disposable private float elapsed; private Vector2 bottomLeft; - public Hud(final GameCtrl ctrl, final TankOnTank game) + public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; this.ctrl = ctrl; diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index bb8ff58..85a4f59 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -17,7 +17,7 @@ import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; public abstract class Map extends Board { - private final GameCtrl ctrl; + private final Ctrl ctrl; private final ArrayList<Vector3> finalPath = new ArrayList<Vector3>(10); private final ArrayList<GridPoint2> possibleMoves = new ArrayList<GridPoint2>(40); @@ -30,7 +30,7 @@ public abstract class Map extends Board protected abstract void setup(); - public Map(GameCtrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) + public Map(Ctrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) { super(factory, cfg, texture); this.ctrl = ctrl; diff --git a/core/src/ch/asynk/tankontank/game/MapA.java b/core/src/ch/asynk/tankontank/game/MapA.java index edf4dee..d76192e 100644 --- a/core/src/ch/asynk/tankontank/game/MapA.java +++ b/core/src/ch/asynk/tankontank/game/MapA.java @@ -8,7 +8,7 @@ import ch.asynk.tankontank.engine.Orientation; public class MapA extends Map { - public MapA(GameCtrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) + public MapA(Ctrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) { super(ctrl, factory, cfg, texture); } diff --git a/core/src/ch/asynk/tankontank/game/MapB.java b/core/src/ch/asynk/tankontank/game/MapB.java index 9682482..46927a6 100644 --- a/core/src/ch/asynk/tankontank/game/MapB.java +++ b/core/src/ch/asynk/tankontank/game/MapB.java @@ -8,7 +8,7 @@ import ch.asynk.tankontank.engine.Orientation; public class MapB extends Map { - public MapB(GameCtrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) + public MapB(Ctrl ctrl, GameFactory factory, Board.Config cfg, Texture texture) { super(ctrl, factory, cfg, texture); } diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java index da2d181..a759dc2 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateCommon.java @@ -5,12 +5,12 @@ import com.badlogic.gdx.math.GridPoint2; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.game.Map; import ch.asynk.tankontank.game.Hex; -import ch.asynk.tankontank.game.GameCtrl; +import ch.asynk.tankontank.game.Ctrl; import ch.asynk.tankontank.game.GameState; public abstract class GameStateCommon implements GameState { - protected static GameCtrl ctrl; + protected static Ctrl ctrl; protected static Map map; protected static Pawn activePawn; protected static Pawn selectedPawn; @@ -29,7 +29,7 @@ public abstract class GameStateCommon implements GameState { } - public GameStateCommon(GameCtrl ctrl, Map map) + public GameStateCommon(Ctrl ctrl, Map map) { this.ctrl = ctrl; this.map = map; diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java index 309ee50..711daae 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java @@ -1,12 +1,12 @@ package ch.asynk.tankontank.game.states; import ch.asynk.tankontank.game.Map; -import ch.asynk.tankontank.game.GameCtrl; +import ch.asynk.tankontank.game.Ctrl; import ch.asynk.tankontank.game.GameState.State; public class GameStateSelect extends GameStateCommon { - public GameStateSelect(GameCtrl ctrl, Map map) + public GameStateSelect(Ctrl ctrl, Map map) { super(ctrl, map); } |