diff options
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Unit.java | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Unit.java b/core/src/ch/asynk/tankontank/game/Unit.java index 6798aed..a20891b 100644 --- a/core/src/ch/asynk/tankontank/game/Unit.java +++ b/core/src/ch/asynk/tankontank/game/Unit.java @@ -12,7 +12,7 @@ public class Unit extends HeadedPawn { public static final int DISABLED = 0; - enum UnitType + public enum UnitType { HARD_TARGET, HARD_TARGET_HQ, @@ -21,11 +21,32 @@ public class Unit extends HeadedPawn ARTILLERY } + public enum UnitId + { + GE_AT_GUN, + GE_INFANTRY, + GE_KINGTIGER, + GE_PANZER_IV, + GE_PANZER_IV_HQ, + GE_TIGER, + GE_WESPE, + + US_AT_GUN, + US_INFANTRY, + US_PERSHING, + US_PERSHING_HQ, + US_PRIEST, + US_SHERMAN, + US_SHERMAN_HQ, + US_WOLVERINE + } + public int rng; public int def; public int cdef; public int mp; public UnitType type; + public UnitId id; public Army army; private boolean hasMoved; private boolean hasFired; @@ -36,20 +57,21 @@ public class Unit extends HeadedPawn } // hard tager - public Unit(Army army, UnitType type, int range, int defense, int movementPoints, TextureAtlas atlas, String unit, String head) + public Unit(Army army, UnitId id, UnitType type, int range, int defense, int movementPoints, TextureAtlas atlas, String unit, String head) { super(atlas, unit, head); this.army = army; this.rng = range; this.def = defense; this.mp = movementPoints; + this.id = id; this.type = type; this.hasMoved = false; this.hasFired = false; } // soft tager - public Unit(Army army, UnitType type, int range, int defense, int concealedDefense, int movementPoints, TextureAtlas atlas, String unit, String head) + public Unit(Army army, UnitId id, UnitType type, int range, int defense, int concealedDefense, int movementPoints, TextureAtlas atlas, String unit, String head) { super(atlas, unit, head); this.army = army; @@ -57,6 +79,7 @@ public class Unit extends HeadedPawn this.def = defense; this.cdef = concealedDefense; this.mp = movementPoints; + this.id = id; this.type = type; this.hasMoved = false; this.hasFired = false; |