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-rw-r--r--core/src/ch/asynk/tankontank/game/HexMap.java157
-rw-r--r--core/src/ch/asynk/tankontank/game/HexMapImage.java163
-rw-r--r--core/src/ch/asynk/tankontank/game/PawnImage.java4
3 files changed, 175 insertions, 149 deletions
diff --git a/core/src/ch/asynk/tankontank/game/HexMap.java b/core/src/ch/asynk/tankontank/game/HexMap.java
index 32f3fb6..e1f3d7b 100644
--- a/core/src/ch/asynk/tankontank/game/HexMap.java
+++ b/core/src/ch/asynk/tankontank/game/HexMap.java
@@ -1,163 +1,26 @@
package ch.asynk.tankontank.game;
-import java.util.ArrayDeque;
-
-import com.badlogic.gdx.Gdx;
-
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.scenes.scene2d.ui.Image;
-
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.GridPoint3;
-public class HexMap extends Image
+public interface HexMap
{
- static final int x0 = 83; // map offset
- static final int y0 = 182; // map offset
- static final int h = 110; // hex side
- static final float dh = 53.6f; // hex top should be h/2
- static final int w = 189; // hex width
- static final int dw = 94; // half hex should be w/2
- static final float H = h + dh; // total height
- static final float slope = (dh / (float) dw);
-
- private int cols;
- private int rows;
- private ArrayDeque<Pawn>[][] cells;
-
- @SuppressWarnings("unchecked")
- public HexMap(int cols, int rows, Texture texture)
- {
- super(texture);
- cells = new ArrayDeque[rows][];
- for (int i = 0; i < rows; i++) {
- if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1];
- else cells[i] = new ArrayDeque[cols];
- }
- this.cols = cols - 1;
- this.rows = rows - 1;
- }
-
- public Pawn getTopPawnAt(GridPoint2 cell)
- {
- return getTopPawnAt(cell.x, cell.y);
- }
-
- private Pawn getTopPawnAt(int col, int row)
- {
- if ((col < 0) || (row < 0)) return null;
- ArrayDeque<Pawn> st = cells[row][col];
- if ((st == null) || (st.size() == 0)) return null;
- return st.getFirst();
- }
-
- public void setImageCenterAt(Image image, GridPoint2 cell)
- {
- float x = x0 + ((cell.x * w) + (w / 2));
- float y = y0 + ((cell.y * H) + (h / 2));
- if ((cell.y % 2) == 1) x += dw;
- image.setCenterPosition(x, y);
- }
-
- // public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
- // {
- // return getPawnPosAt(pawn, cell.x, cell.y);
- // }
-
- public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 cell)
- {
- return getPawnPosAt(pawn, cell.x, cell.y);
- }
-
- private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
- {
- float x = x0 + ((col * w) + ((w - pawn.getHeight()) / 2));
- float y = y0 + ((row * H) + ((h - pawn.getWidth()) / 2));
- if ((row % 2) == 1) x += dw;
- return new Vector2(x, y);
- }
-
- private void removePawnFrom(Pawn pawn, int col, int row)
- {
- if ((col> 0) && (row > 0)) {
- ArrayDeque<Pawn> st = cells[row][col];
- if ((st == null) || (st.size() == 0))
- Gdx.app.error("GameScreen", "remove pawn from " + col + ";" + row + " but pawn stack is empty");
- else
- st.remove(pawn);
- }
- }
-
- public void setPawnOn(Pawn pawn, GridPoint3 cell)
- {
- setPawnOn(pawn, cell.x, cell.y, cell.z);
- }
+ // Gfx related
- private void setPawnOn(Pawn pawn, int col, int row, int angle)
- {
- GridPoint3 prev = pawn.getBoardPosition();
- if (prev != null) removePawnFrom(pawn, prev.x, prev.y);
+ public float getHeight();
- Vector2 pos = getPawnPosAt(pawn, col, row);
- pawn.setPosition(pos.x, pos.y);
- pawn.setRotation(angle);
+ public float getWidth();
- ArrayDeque<Pawn> st = cells[row][col];
- if (st == null) st = cells[row][col] = new ArrayDeque<Pawn>();
- st.push(pawn);
- pawn.setZIndex(st.size());
- }
+ // Map related
- public GridPoint2 getCellAt(GridPoint2 cell, float cx, float cy)
- {
- // compute row
- int row;
- boolean oddRow = true;
- float y = (cy - y0);
- if (y < 0.f) {
- row = -1;
- } else {
- row = (int) (y / H);
- oddRow = ((row % 2) == 1);
- }
+ public Pawn getTopPawnAt(GridPoint2 hex);
- // compute col
- int col;
- float x = (cx - x0);
- if (oddRow) x -= dw;
- if (x < 0.f) {
- col = -1;
- } else {
- col = (int) (x / w);
- }
+ public Vector2 getHexCenterAt(GridPoint2 hex);
- // check upper boundaries
- float dy = (y - (row * H));
- if (dy > h) {
- dy -= h;
- float dx = (x - (col * w));
- if (dx < dw) {
- if ((dx * slope) < dy) {
- row += 1;
- if (!oddRow) col -= 1;
- oddRow = !oddRow;
- }
- } else {
- if (((w - dx) * slope) < dy) {
- row += 1;
- if (oddRow) col += 1;
- oddRow = !oddRow;
- }
- }
- }
+ public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 hex);
- // validate cell
- if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols)))
- cell.set(-1, -1);
- else
- cell.set(col, row);
+ public void setPawnAt(Pawn pawn, GridPoint3 hex);
- return cell;
- }
+ public GridPoint2 getHexAt(GridPoint2 hex, float x, float y);
}
diff --git a/core/src/ch/asynk/tankontank/game/HexMapImage.java b/core/src/ch/asynk/tankontank/game/HexMapImage.java
new file mode 100644
index 0000000..60e218f
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/HexMapImage.java
@@ -0,0 +1,163 @@
+package ch.asynk.tankontank.game;
+
+import java.util.ArrayDeque;
+
+import com.badlogic.gdx.Gdx;
+
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.scenes.scene2d.ui.Image;
+
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.GridPoint2;
+import com.badlogic.gdx.math.GridPoint3;
+
+public class HexMapImage extends Image implements HexMap
+{
+ static final int x0 = 83; // map offset
+ static final int y0 = 182; // map offset
+ static final int h = 110; // hex side
+ static final float dh = 53.6f; // hex top should be h/2
+ static final int w = 189; // hex width
+ static final int dw = 94; // half hex should be w/2
+ static final float H = h + dh; // total height
+ static final float slope = (dh / (float) dw);
+
+ private int cols;
+ private int rows;
+ private ArrayDeque<Pawn>[][] cells;
+
+ @SuppressWarnings("unchecked")
+ public HexMapImage(int cols, int rows, Texture texture)
+ {
+ super(texture);
+ cells = new ArrayDeque[rows][];
+ for (int i = 0; i < rows; i++) {
+ if ((i % 2) == 1) cells[i] = new ArrayDeque[cols - 1];
+ else cells[i] = new ArrayDeque[cols];
+ }
+ this.cols = cols - 1;
+ this.rows = rows - 1;
+ }
+
+ public Pawn getTopPawnAt(GridPoint2 cell)
+ {
+ return getTopPawnAt(cell.x, cell.y);
+ }
+
+ private Pawn getTopPawnAt(int col, int row)
+ {
+ if ((col < 0) || (row < 0)) return null;
+ ArrayDeque<Pawn> st = cells[row][col];
+ if ((st == null) || (st.size() == 0)) return null;
+ return st.getFirst();
+ }
+
+ public Vector2 getHexCenterAt(GridPoint2 cell)
+ {
+ float x = x0 + ((cell.x * w) + (w / 2));
+ float y = y0 + ((cell.y * H) + (h / 2));
+ if ((cell.y % 2) == 1) x += dw;
+ return new Vector2(x, y);
+ }
+
+ // public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 cell)
+ // {
+ // return getPawnPosAt(pawn, cell.x, cell.y);
+ // }
+
+ public Vector2 getPawnPosAt(Pawn pawn, GridPoint3 cell)
+ {
+ return getPawnPosAt(pawn, cell.x, cell.y);
+ }
+
+ private Vector2 getPawnPosAt(Pawn pawn, int col, int row)
+ {
+ float x = x0 + ((col * w) + ((w - pawn.getHeight()) / 2));
+ float y = y0 + ((row * H) + ((h - pawn.getWidth()) / 2));
+ if ((row % 2) == 1) x += dw;
+ return new Vector2(x, y);
+ }
+
+ private void removePawnFrom(Pawn pawn, int col, int row)
+ {
+ if ((col> 0) && (row > 0)) {
+ ArrayDeque<Pawn> st = cells[row][col];
+ if ((st == null) || (st.size() == 0))
+ Gdx.app.error("GameScreen", "remove pawn from " + col + ";" + row + " but pawn stack is empty");
+ else
+ st.remove(pawn);
+ }
+ }
+
+ public void setPawnAt(Pawn pawn, GridPoint3 cell)
+ {
+ setPawnAt(pawn, cell.x, cell.y, cell.z);
+ }
+
+ private void setPawnAt(Pawn pawn, int col, int row, int angle)
+ {
+ GridPoint3 prev = pawn.getBoardPosition();
+ if (prev != null) removePawnFrom(pawn, prev.x, prev.y);
+
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.setPosition(pos.x, pos.y);
+ pawn.setRotation(angle);
+
+ ArrayDeque<Pawn> st = cells[row][col];
+ if (st == null) st = cells[row][col] = new ArrayDeque<Pawn>();
+ st.push(pawn);
+ pawn.setZIndex(st.size());
+ }
+
+ public GridPoint2 getHexAt(GridPoint2 cell, float cx, float cy)
+ {
+ // compute row
+ int row;
+ boolean oddRow = true;
+ float y = (cy - y0);
+ if (y < 0.f) {
+ row = -1;
+ } else {
+ row = (int) (y / H);
+ oddRow = ((row % 2) == 1);
+ }
+
+ // compute col
+ int col;
+ float x = (cx - x0);
+ if (oddRow) x -= dw;
+ if (x < 0.f) {
+ col = -1;
+ } else {
+ col = (int) (x / w);
+ }
+
+ // check upper boundaries
+ float dy = (y - (row * H));
+ if (dy > h) {
+ dy -= h;
+ float dx = (x - (col * w));
+ if (dx < dw) {
+ if ((dx * slope) < dy) {
+ row += 1;
+ if (!oddRow) col -= 1;
+ oddRow = !oddRow;
+ }
+ } else {
+ if (((w - dx) * slope) < dy) {
+ row += 1;
+ if (oddRow) col += 1;
+ oddRow = !oddRow;
+ }
+ }
+ }
+
+ // validate cell
+ if ((col < 0) || (row < 0) || (row > rows) || (col > cols) || (oddRow && ((col +1)> cols)))
+ cell.set(-1, -1);
+ else
+ cell.set(col, row);
+
+ return cell;
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/PawnImage.java b/core/src/ch/asynk/tankontank/game/PawnImage.java
index f98f86b..0f7a77d 100644
--- a/core/src/ch/asynk/tankontank/game/PawnImage.java
+++ b/core/src/ch/asynk/tankontank/game/PawnImage.java
@@ -46,7 +46,7 @@ public class PawnImage extends Image implements Pawn
if ((hex.x == -1) || (hex.y == -1)) {
resetMoves();
} else {
- map.setPawnOn(this, hex);
+ map.setPawnAt(this, hex);
path.push(hex);
}
}
@@ -65,7 +65,7 @@ public class PawnImage extends Image implements Pawn
seq.addAction( Actions.run(new Runnable() {
@Override
public void run() {
- map.setPawnOn(self, finalHex);
+ map.setPawnAt(self, finalHex);
path.push(finalHex);
}
}));