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-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateAttack.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
index 84ee3d8..34f7d61 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
@@ -81,8 +81,13 @@ public class StateAttack extends StateCommon
int d1 = ctrl.player.d6();
int d2 = ctrl.player.d6();
System.err.print(" attack (" + selectedHex.getCol() + ";" + selectedHex.getRow() + ") -> (" + to.getCol() + ";" + to.getRow() + ") : 2D6 -> (" + d1 + " + " + d2 + ")");
- if (map.attackPawn(selectedUnit, activeUnit, d1 + d2))
+ if (map.attackPawn(selectedUnit, activeUnit, d1 + d2)) {
ctrl.player.casualty(activeUnit);
+ if (map.breakPawns.size() > 0)
+ setNextState(StateType.BREAK);
+ }
+
+
activeUnit.showTarget();
ctrl.setState(StateType.ANIMATION);