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-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index c5d7df2..458821e 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -2,6 +2,7 @@ package ch.asynk.rustanddust.game.hud;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
@@ -234,9 +235,8 @@ public class UnitDock extends Bg implements Animation
batch.setTransformMatrix(transform);
// batch.flush();
- // FIXME please use HdpiUtils instead release 1.8 https://libgdx.badlogicgames.com/news.html
Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST);
- Gdx.gl.glScissor((int)scissors.x, (int)scissors.y, (int)scissors.width, (int)scissors.height);
+ HdpiUtils.glScissor((int)scissors.x, (int)scissors.y, (int)scissors.width, (int)scissors.height);
super.draw(batch);
if (selectedUnit != null) selected.draw(batch);