diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/map')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map3Animations.java | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java index 2b3badf..b0080ce 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java @@ -36,26 +36,26 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio super(game, map, hex); this.destroyAnimation = new DestroyAnimation(); - this.tankMoveSound = game.manager.get("sounds/tank_move.mp3", Sound.class); - this.infantryMoveSound = game.manager.get("sounds/infantry_move.mp3", Sound.class); + this.tankMoveSound = game.manager.get(game.SND_TANK_MOVE, Sound.class); + this.infantryMoveSound = game.manager.get(game.SND_INF_MOVE, Sound.class); DiceAnimation.init( - game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class) + game.manager.get(game.PNG_DICE, Texture.class), 16, 9, game.manager.get(game.SND_DICE, Sound.class) ); PromoteAnimation.init( - game.manager.get("data/hud.atlas", TextureAtlas.class), - game.manager.get("sounds/promote_us.mp3", Sound.class), - game.manager.get("sounds/promote_ge.mp3", Sound.class) + game.factory.getHudRegion(game.factory.HUD_STARS), + game.manager.get(game.SND_PROMOTE_US, Sound.class), + game.manager.get(game.SND_PROMOTE_GE, Sound.class) ); FireAnimation.init( - game.manager.get("data/infantry_fire.png", Texture.class), 1, 8, - game.manager.get("data/tank_fire.png", Texture.class), 1, 8, - game.manager.get("data/explosions.png", Texture.class), 16, 8, - game.manager.get("sounds/infantry_fire.mp3", Sound.class), - game.manager.get("sounds/tank_fire.mp3", Sound.class), - game.manager.get("sounds/tank_fire_short.mp3", Sound.class), - game.manager.get("sounds/explosion.mp3", Sound.class), - game.manager.get("sounds/explosion_short.mp3", Sound.class) + game.manager.get(game.PNG_INF_FIRE, Texture.class), 1, 8, + game.manager.get(game.PNG_TANK_FIRE, Texture.class), 1, 8, + game.manager.get(game.PNG_EXPLOSIONS, Texture.class), 16, 8, + game.manager.get(game.SND_INF_FIRE, Sound.class), + game.manager.get(game.SND_TANK_FIRE, Sound.class), + game.manager.get(game.SND_TANK_FIRE_SHORT, Sound.class), + game.manager.get(game.SND_EXPLOSION, Sound.class), + game.manager.get(game.SND_EXPLOSION_SHORT, Sound.class) ); } |