summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--TODO16
1 files changed, 3 insertions, 13 deletions
diff --git a/TODO b/TODO
index 4509a39..651116a 100644
--- a/TODO
+++ b/TODO
@@ -1,28 +1,18 @@
Tile:
- + a center (Vector2) to position overlays and center pawns on it
- + multiple overlays (path,attack,wrecked,special terrains) centered on it
- + a stack of pawn
- automatic overlays to show unit stack depth
-
Pawn:
- + a position (Vector3) to position overlays
- + an image
- + multiple overlays centered on it
- + prevPosition to revert last move
-
+ -
Board:
- support different grid direction
Board.Orientation offset
inverted even/odd row scheme
+ - merge SearchBoard with Board ??
Game:
- End Turn button in Select State
- attack
- infantry move after won fight
- add options to hide moves/targets/assists even in action
-
-Hex, Unit:
- - Hex overlays should be static terrain
- - Unit Overlay should be selected, move, attack, attack assisst, has moved, has fired ...
+ - HUD position left/right