diff options
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java | 157 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 2 |
2 files changed, 159 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java b/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java new file mode 100644 index 0000000..4d4d795 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleNightAction.java @@ -0,0 +1,157 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.Zone; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleNightAction extends BattleCommon +{ + public BattleNightAction(Factory factory) + { + super(factory); + name = "Night Action"; + } + + @Override + public Map getMap() + { + return factory.getMap(Factory.MapType.MAP_B); + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public Player getPlayer() + { + if (!gePlayer.isDeploymentDone() || gePlayer.getCurrentTurn() == 1) + return gePlayer; + if (gePlayer.getTurnDone() > usPlayer.getTurnDone()) + return usPlayer; + return gePlayer; + } + + private boolean isClear(Map map, int col, int row) + { + Hex hex = map.getHex(col, row); + Unit unit = hex.getUnit(); + if ((unit != null) && unit.is(Army.GE)) { + map.selectHex(hex); + return false; + } + map.showMove(hex); + return true; + } + + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9)) + return null; + + Map map = ctrl.map; + boolean clear = true; + clear &= isClear(map, 4, 8); + clear &= isClear(map, 5, 8); + clear &= isClear(map, 6, 8); + clear &= isClear(map, 7, 8); + clear &= isClear(map, 8, 8); + clear &= isClear(map, 8, 7); + clear &= isClear(map, 8, 6); + boolean upLeft = clear; + clear = true; + clear &= isClear(map, 8, 6); + clear &= isClear(map, 9, 6); + clear &= isClear(map, 10, 6); + clear &= isClear(map, 11, 6); + clear &= isClear(map, 12, 6); + boolean upRight = clear; + clear = true; + clear &= isClear(map, 1, 2); + clear &= isClear(map, 2, 3); + clear &= isClear(map, 3, 3); + clear &= isClear(map, 4, 3); + clear &= isClear(map, 5, 3); + clear &= isClear(map, 6, 4); + clear &= isClear(map, 7, 4); + clear &= isClear(map, 8, 4); + boolean bottomLeft = clear; + clear &= isClear(map, 8, 4); + clear &= isClear(map, 9, 4); + clear &= isClear(map, 10, 4); + clear &= isClear(map, 11, 4); + clear = true; + boolean bottomRight = clear; + // clear &= isClear(map, 8, 6); + // clear &= isClear(map, 8, 5); + // clear &= isClear(map, 8, 4); + // clear = true; + // boolean link = clear; + + if ((!upLeft || !upRight) && (!bottomLeft || !bottomRight)) + return gePlayer; + return usPlayer; + } + + @Override + public void setup(Ctrl ctrl, Map map) + { + // hex row I + Zone geEntry = new Zone(map, 10); + geEntry.orientation = Orientation.NORTH_EAST; + for (int i = 0; i < 10; i++) + geEntry.add(map.getHex(i, 0)); + addEntryZone(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY); + addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY); + + // hex rows A-B + Zone usEntry = new Zone(map, 19); + usEntry.orientation = Orientation.SOUTH; + for (int i = 0; i < 10; i++) { + usEntry.add(map.getHex((4 + i), 8)); + usEntry.add(map.getHex((3 + i), 6)); + usEntry.add(map.getHex((2 + i), 4)); + usEntry.add(map.getHex((1 + i), 2)); + } + for (int i = 0; i < 9; i++) { + usEntry.add(map.getHex((4 + i), 7)); + usEntry.add(map.getHex((3 + i), 5)); + usEntry.add(map.getHex((2 + i), 3)); + } + addEntryZone(usEntry); + + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_AT_GUN); + addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY); + addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY); + } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index fcdf8b5..f93a58f 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -18,6 +18,7 @@ import ch.asynk.tankontank.game.battles.BattleFrontalAssault; import ch.asynk.tankontank.game.battles.BattleLastStand; import ch.asynk.tankontank.game.battles.BattleCounterAttack; import ch.asynk.tankontank.game.battles.BattleStabToTheFlank; +import ch.asynk.tankontank.game.battles.BattleNightAction; public class Factory implements Board.TileBuilder, Disposable { @@ -48,6 +49,7 @@ public class Factory implements Board.TileBuilder, Disposable new BattleLastStand(this), new BattleCounterAttack(this), new BattleStabToTheFlank(this), + new BattleNightAction(this), }; } |