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-rw-r--r--android/assets/data/hud.atlas42
-rw-r--r--android/assets/data/hud.pngbin99532 -> 63287 bytes
-rw-r--r--assets/hud/enabled.pngbin0 -> 224 bytes
-rw-r--r--assets/hud/reinforcement-selected.pngbin23187 -> 0 bytes
-rw-r--r--core/src/ch/asynk/rustanddust/game/Factory.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java10
6 files changed, 26 insertions, 28 deletions
diff --git a/android/assets/data/hud.atlas b/android/assets/data/hud.atlas
index d3d84e8..000cdea 100644
--- a/android/assets/data/hud.atlas
+++ b/android/assets/data/hud.atlas
@@ -1,103 +1,103 @@
hud.png
-size: 256,256
+size: 1024,64
format: RGBA8888
filter: Nearest,Nearest
repeat: none
aps
rotate: false
- xy: 180, 157
+ xy: 452, 3
size: 48, 47
orig: 48, 47
offset: 0, 0
index: -1
attack
rotate: false
- xy: 68, 2
+ xy: 652, 9
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
cancel
rotate: false
- xy: 138, 107
+ xy: 502, 3
size: 48, 47
orig: 48, 47
offset: 0, 0
index: -1
defense
rotate: false
- xy: 94, 2
+ xy: 678, 9
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
disabled
rotate: false
- xy: 130, 156
+ xy: 252, 2
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+enabled
+ rotate: false
+ xy: 302, 2
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
ge-flag
rotate: false
- xy: 130, 206
+ xy: 88, 2
size: 80, 48
orig: 80, 48
offset: 0, 0
index: -1
ok
rotate: false
- xy: 188, 108
+ xy: 552, 3
size: 48, 47
orig: 48, 47
offset: 0, 0
index: -1
options
rotate: false
- xy: 138, 58
+ xy: 602, 3
size: 48, 47
orig: 48, 47
offset: 0, 0
index: -1
promote
rotate: false
- xy: 88, 78
+ xy: 352, 2
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
reinforcement
rotate: false
- xy: 84, 28
+ xy: 402, 2
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
-reinforcement-selected
- rotate: false
- xy: 2, 128
- size: 126, 126
- orig: 126, 126
- offset: 0, 0
- index: -1
stars
rotate: false
- xy: 2, 11
+ xy: 652, 35
size: 64, 15
orig: 64, 15
offset: 0, 0
index: -1
turns
rotate: false
- xy: 2, 78
+ xy: 2, 2
size: 84, 48
orig: 84, 48
offset: 0, 0
index: -1
us-flag
rotate: false
- xy: 2, 28
+ xy: 170, 2
size: 80, 48
orig: 80, 48
offset: 0, 0
diff --git a/android/assets/data/hud.png b/android/assets/data/hud.png
index 0682f0c..72448be 100644
--- a/android/assets/data/hud.png
+++ b/android/assets/data/hud.png
Binary files differ
diff --git a/assets/hud/enabled.png b/assets/hud/enabled.png
new file mode 100644
index 0000000..0030817
--- /dev/null
+++ b/assets/hud/enabled.png
Binary files differ
diff --git a/assets/hud/reinforcement-selected.png b/assets/hud/reinforcement-selected.png
deleted file mode 100644
index 07162df..0000000
--- a/assets/hud/reinforcement-selected.png
+++ /dev/null
Binary files differ
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java
index a2e898b..a16fb49 100644
--- a/core/src/ch/asynk/rustanddust/game/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/Factory.java
@@ -26,8 +26,8 @@ public class Factory implements Board.TileBuilder, Disposable
public static final String ACT_PROMOTE = "promote";
public static final String ACT_OPTIONS = "options";
public static final String DISABLED = "disabled";
+ public static final String ENABLED = "enabled";
public static final String REINFORCEMENT = "reinforcement";
- public static final String REINFORCEMENT_SELECTED = "reinforcement-selected";
public enum MapType
{
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index 7b9e5f9..d63b66c 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -3,7 +3,6 @@ package ch.asynk.rustanddust.game.hud;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Batch;
-import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix4;
@@ -36,7 +35,7 @@ public class UnitDock extends Bg implements Animation
private boolean show;
private boolean mvtDone;
public Unit selectedUnit;
- private Sprite selected;
+ private Bg selected;
private UnitList units;
private Vector3 point;
private Matrix4 saved;
@@ -55,7 +54,7 @@ public class UnitDock extends Bg implements Animation
this.transform = new Matrix4();
this.scaledRect = new Rectangle();
this.scissors = new Rectangle();
- this.selected = new Sprite(game.factory.getHudRegion(game.factory.REINFORCEMENT_SELECTED));
+ this.selected = new Bg(game.factory.getHudRegion(game.factory.ENABLED));
this.visible = false;
this.dx = 0f;
this.dy = 0f;
@@ -122,7 +121,7 @@ public class UnitDock extends Bg implements Animation
{
int i = (int) ((scaledRect.y + scaledRect.height - y) / (scaledRect.height / units.size()));
selectedUnit = units.get(i);
- selected.setCenter((selectedUnit.getX() + (selectedUnit.getWidth() / 2)), (selectedUnit.getY() + (selectedUnit.getHeight() / 2)));
+ selected.setPosition(selectedUnit.getX() - padding, selectedUnit.getY() - padding, selectedUnit.getWidth() + (2 * padding), selectedUnit.getHeight() + (2 * padding));
return selectedUnit;
}
@@ -239,9 +238,8 @@ public class UnitDock extends Bg implements Animation
Gdx.gl.glScissor((int)scissors.x, (int)scissors.y, (int)scissors.width, (int)scissors.height);
super.draw(batch);
- for (Unit unit : units) unit.draw(batch);
-
if (selectedUnit != null) selected.draw(batch);
+ for (Unit unit : units) unit.draw(batch);
batch.setTransformMatrix(saved);