diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Factory.java | 7 | 
1 files changed, 4 insertions, 3 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index d5d20c3..de23457 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -50,6 +50,7 @@ public class Factory implements Board.TileBuilder, Disposable      {          Unit u = null;          Unit.UnitType ut = Unit.UnitType.HARD_TARGET; +        Unit.UnitType utHq = Unit.UnitType.HARD_TARGET_HQ;          switch(t) {              case GE_AT_GUN:                  ut = Unit.UnitType.AT_GUN; @@ -66,7 +67,7 @@ public class Factory implements Board.TileBuilder, Disposable                  u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head");                  break;              case GE_PANZER_IV_HQ: -                u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head"); +                u = new Unit(Army.GE, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head");                  break;              case GE_TIGER:                  u = new Unit(Army.GE, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head"); @@ -86,7 +87,7 @@ public class Factory implements Board.TileBuilder, Disposable                  u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head");                  break;              case US_PERSHING_HQ: -                u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head"); +                u = new Unit(Army.US, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head");                  break;              case US_PRIEST:                  u = new Unit(Army.US, ut, 5, 8, 1, pawnAtlas, "us-priest", "head"); @@ -95,7 +96,7 @@ public class Factory implements Board.TileBuilder, Disposable                  u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head");                  break;              case US_SHERMAN_HQ: -                u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head"); +                u = new Unit(Army.US, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head");                  break;              case US_WOLVERINE:                  u = new Unit(Army.US, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head"); | 
