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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
commit5ec3bec813d29e2d669fd7579111ec731ce55b09 (patch)
treeea20f0f0736cbf784bec738866885307ecb289a3 /old/BattleNightAction.java
parentc2a6dee4769dda9d72c86d6b66af49cf420e6dde (diff)
downloadRustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.zip
RustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.tar.gz
remove LNL battles, and map definitions
Diffstat (limited to 'old/BattleNightAction.java')
-rw-r--r--old/BattleNightAction.java153
1 files changed, 153 insertions, 0 deletions
diff --git a/old/BattleNightAction.java b/old/BattleNightAction.java
new file mode 100644
index 0000000..f9817db
--- /dev/null
+++ b/old/BattleNightAction.java
@@ -0,0 +1,153 @@
+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.game.Zone;
+import ch.asynk.rustanddust.game.Army;
+import ch.asynk.rustanddust.game.Player;
+import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Hex;
+import ch.asynk.rustanddust.game.HexSet;
+import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Unit.UnitId;
+import ch.asynk.rustanddust.ui.Position;
+import ch.asynk.rustanddust.engine.Orientation;
+import ch.asynk.rustanddust.engine.Meteorology;
+
+public class BattleNightAction extends BattleCommon
+{
+ public BattleNightAction(Factory factory)
+ {
+ super(factory);
+ name = "Night Action";
+ mapType = Factory.MapType.MAP_B;
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Player getPlayer()
+ {
+ if (!gePlayer.isDeploymentDone() || gePlayer.getCurrentTurn() == 1)
+ return gePlayer;
+ if (gePlayer.getTurnDone() > usPlayer.getTurnDone())
+ return usPlayer;
+ return gePlayer;
+ }
+
+ private boolean isClear(Map map, int col, int row)
+ {
+ Hex hex = map.getHex(col, row);
+ Unit unit = hex.getUnit();
+ if ((unit != null) && unit.is(Army.GE)) {
+ map.selectHex(hex);
+ return false;
+ }
+ map.showMove(hex);
+ return true;
+ }
+
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
+ return null;
+
+ Map map = ctrl.map;
+ boolean clear = true;
+ clear &= isClear(map, 4, 8);
+ clear &= isClear(map, 5, 8);
+ clear &= isClear(map, 6, 8);
+ clear &= isClear(map, 7, 8);
+ clear &= isClear(map, 8, 8);
+ clear &= isClear(map, 8, 7);
+ clear &= isClear(map, 8, 6);
+ boolean upLeft = clear;
+ clear = true;
+ clear &= isClear(map, 8, 6);
+ clear &= isClear(map, 9, 6);
+ clear &= isClear(map, 10, 6);
+ clear &= isClear(map, 11, 6);
+ clear &= isClear(map, 12, 6);
+ boolean upRight = clear;
+ clear = true;
+ clear &= isClear(map, 1, 2);
+ clear &= isClear(map, 2, 3);
+ clear &= isClear(map, 3, 3);
+ clear &= isClear(map, 4, 3);
+ clear &= isClear(map, 5, 3);
+ clear &= isClear(map, 6, 4);
+ clear &= isClear(map, 7, 4);
+ clear &= isClear(map, 8, 4);
+ boolean bottomLeft = clear;
+ clear &= isClear(map, 8, 4);
+ clear &= isClear(map, 9, 4);
+ clear &= isClear(map, 10, 4);
+ clear &= isClear(map, 11, 4);
+ clear = true;
+ boolean bottomRight = clear;
+ // clear &= isClear(map, 8, 6);
+ // clear &= isClear(map, 8, 5);
+ // clear &= isClear(map, 8, 4);
+ // clear = true;
+ // boolean link = clear;
+
+ if ((!upLeft || !upRight) && (!bottomLeft || !bottomRight))
+ return gePlayer;
+ return usPlayer;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ map.meteorology.day = Meteorology.Day.NIGHT;
+
+ // hex row I
+ Zone geEntry = new Zone(map, 10);
+ geEntry.orientation = Orientation.NORTH_EAST;
+ for (int i = 0; i < 10; i++)
+ geEntry.add(map.getHex(i, 0));
+ addEntryZone(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY);
+
+ // hex rows A-B
+ Zone usEntry = new Zone(map, 19);
+ usEntry.orientation = Orientation.SOUTH;
+ for (int i = 0; i < 10; i++) {
+ usEntry.add(map.getHex((4 + i), 8));
+ usEntry.add(map.getHex((3 + i), 6));
+ usEntry.add(map.getHex((2 + i), 4));
+ usEntry.add(map.getHex((1 + i), 2));
+ }
+ for (int i = 0; i < 9; i++) {
+ usEntry.add(map.getHex((4 + i), 7));
+ usEntry.add(map.getHex((3 + i), 5));
+ usEntry.add(map.getHex((2 + i), 3));
+ }
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_AT_GUN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
+ addReinforcement(usPlayer, usEntry, UnitId.US_INFANTRY);
+ }
+}