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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-10 14:43:16 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-10 14:43:16 +0200
commit8e11f265b9a29ff05b727923c70cb332f76166b1 (patch)
treedf990143a1ffa0d98480a2a1d9c593e5bd43cfc1 /core
parent40c05597ad1b464fc4195b5403db609dca60269d (diff)
downloadRustAndDust-8e11f265b9a29ff05b727923c70cb332f76166b1.zip
RustAndDust-8e11f265b9a29ff05b727923c70cb332f76166b1.tar.gz
Ctrl: avoid bad stacked msgs position
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java4
1 files changed, 1 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index 4059b13..126d456 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -500,8 +500,6 @@ public abstract class Ctrl implements Disposable
private void checkPlayer(StateType nextState)
{
- // FIXME msg stacking
- // FIXME maybe add default msg as param
if (battle.getPlayer().apExhausted()) {
if (mode == Mode.PLAY)
hud.notify("No more Action Points");
@@ -563,7 +561,7 @@ public abstract class Ctrl implements Disposable
else {
hud.update();
if (battle.getPlayer().hasReinforcement())
- hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true);
+ hud.notify("You have reinforcement");
if (!battle.getPlayer().canDoSomething()) {
hud.notify("No available Actions");
postTurnDone();