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authorJérémy Zurcher <jeremy@asynk.ch>2017-05-18 13:23:45 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2017-05-18 13:23:45 +0200
commit65084e59bae1afe8fdb03b92d4312d8fee2d67aa (patch)
tree5c88e06fa8fea25c7506444e1ac11af418e64fa6 /core
parentd312cc529f90d025d0a199de7195196424641bed (diff)
downloadRustAndDust-65084e59bae1afe8fdb03b92d4312d8fee2d67aa.zip
RustAndDust-65084e59bae1afe8fdb03b92d4312d8fee2d67aa.tar.gz
StateCommon : select(Unit) activate(Unit) -> u.select(boolean)
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateCommon.java26
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateDeployment.java24
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java50
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateMove.java74
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StatePromote.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java10
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReplay.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java26
8 files changed, 118 insertions, 96 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
index 1614465..446f79a 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java
@@ -18,8 +18,30 @@ public abstract class StateCommon implements State
protected static Hex selectedHex = null;
protected static Hex to = null;
- protected static Unit activeUnit;
- protected static Unit selectedUnit;
+ private static Unit activeUnit;
+ private static Unit selectedUnit;
+
+ private void select(Unit u, boolean s)
+ {
+ if (u != null)
+ u.select(s);
+ }
+
+ public void select(Unit unit)
+ {
+ select(selectedUnit, false);
+ selectedUnit = unit;
+ select(selectedUnit, true);
+ }
+ public Unit selectedUnit() { return selectedUnit; }
+
+ public void activate(Unit unit)
+ {
+ select(activeUnit, false);
+ activeUnit = unit;
+ select(activeUnit, true);
+ }
+ public Unit activeUnit() { return activeUnit; }
public static void set(RustAndDust game)
{
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
index 27ed7b8..bac0083 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateDeployment.java
@@ -29,7 +29,7 @@ public class StateDeployment extends StateCommon
showEntryZone((Unit) data);
return true;
case CANCEL:
- if (activeUnit != null)
+ if (activeUnit() != null)
undeployUnit();
return true;
case OK:
@@ -50,11 +50,11 @@ public class StateDeployment extends StateCommon
@Override
public void touch(Hex hex)
{
- if (activeUnit != null) {
+ if (activeUnit() != null) {
deployUnit(Orientation.fromAdj(selectedHex, hex));
- } else if ((selectedUnit != null) && (entryZone != null)) {
+ } else if ((selectedUnit() != null) && (entryZone != null)) {
if (hex.isEmpty() && entryZone.contains(hex)) {
- showUnit(selectedUnit, hex);
+ showUnit(selectedUnit(), hex);
}
} else {
Unit unit = hex.getUnit();
@@ -65,7 +65,7 @@ public class StateDeployment extends StateCommon
private void showEntryZone(Unit unit)
{
- selectedUnit = unit;
+ select(unit);
if (entryZone != null)
entryZone.enable(Hex.AREA, false);
entryZone = unit.entryZone;
@@ -74,7 +74,7 @@ public class StateDeployment extends StateCommon
private void showUnit(Unit unit, Hex hex)
{
- activeUnit = unit;
+ activate(unit);
selectedHex = hex;
ctrl.battle.getPlayer().reinforcement.remove(unit);
map.setOnBoard(unit, hex, entryZone.orientation);
@@ -86,7 +86,7 @@ public class StateDeployment extends StateCommon
private void showRotation(Unit unit, Hex hex)
{
- activeUnit = unit;
+ activate(unit);
selectedHex = hex;
map.hexSelect(selectedHex);
map.hexDirectionsShow(selectedHex);
@@ -97,14 +97,14 @@ public class StateDeployment extends StateCommon
private void deployUnit(Orientation o)
{
if (o == Orientation.KEEP)
- o = activeUnit.getOrientation();
- ctrl.postOrder(map.getSetOrder(activeUnit, selectedHex, o), StateType.DEPLOYMENT);
+ o = activeUnit().getOrientation();
+ ctrl.postOrder(map.getSetOrder(activeUnit(), selectedHex, o), StateType.DEPLOYMENT);
clear();
}
private void undeployUnit()
{
- ctrl.postOrder(map.getRevertSetOrder(activeUnit), StateType.DEPLOYMENT);
+ ctrl.postOrder(map.getRevertSetOrder(activeUnit()), StateType.DEPLOYMENT);
ctrl.hud.update();
clear();
ctrl.hud.playerInfo.unitDock.show();
@@ -116,10 +116,10 @@ public class StateDeployment extends StateCommon
map.hexUnselect(selectedHex);
map.hexDirectionsHide(selectedHex);
}
- activeUnit = null;
+ activate(null);
entryZone = null;
selectedHex = null;
- selectedUnit = null;
+ select(null);
ctrl.hud.actionButtons.hide();
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index 5d59d3c..32c4c42 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -20,15 +20,15 @@ public class StateEngage extends StateCommon
{
if (prevState == StateType.SELECT) {
breakMove = false;
- if ((to != null) && (activeUnit != null)) {
+ if ((to != null) && (activeUnit() != null)) {
// quick fire
- selectTarget(activeUnit, to);
+ selectTarget(activeUnit(), to);
}
- selectedUnit.showAttack();
+ selectedUnit().showAttack();
map.hexSelect(selectedHex);
} else {
breakMove = true;
- activeUnit = null;
+ activate(null);
ctrl.hud.actionButtons.show(Buttons.DONE.b);
ctrl.hud.notify("Break Through possible", Position.MIDDLE_CENTER);
map.unitsActivableShow();
@@ -56,16 +56,16 @@ public class StateEngage extends StateCommon
Unit unit = hex.getUnit();
if (!breakMove) {
- if (unit == selectedUnit)
+ if (unit == selectedUnit())
abort();
- else if ((activeUnit == null) && map.unitsTargetContains(unit))
+ else if ((activeUnit() == null) && map.unitsTargetContains(unit))
selectTarget(unit, hex);
- else if (unit == activeUnit)
+ else if (unit == activeUnit())
engage();
- else if ((activeUnit != null) && map.unitsActivableContains(unit))
+ else if ((activeUnit() != null) && map.unitsActivableContains(unit))
map.toggleAssist(unit);
} else {
- if (activeUnit == null) {
+ if (activeUnit() == null) {
if (map.unitsActivableContains(unit))
selectBreakUnit(unit);
} else {
@@ -82,20 +82,20 @@ public class StateEngage extends StateCommon
private void selectTarget(Unit unit, Hex hex)
{
to = hex;
- activeUnit = unit;
+ activate(unit);
map.unitsTargetHide();
- activeUnit.showTarget();
- map.collectAssists(selectedUnit, activeUnit, ctrl.battle.getPlayer().units);
+ activeUnit().showTarget();
+ map.collectAssists(selectedUnit(), activeUnit(), ctrl.battle.getPlayer().units);
map.unitsAssistShow();
}
private void engage()
{
- activeUnit.hideTarget();
- selectedUnit.hideAttack();
+ activeUnit().hideTarget();
+ selectedUnit().hideAttack();
map.unitsAssistHide();
map.hexUnselect(selectedHex);
- Order order = map.getEngageOrder(selectedUnit, activeUnit);
+ Order order = map.getEngageOrder(selectedUnit(), activeUnit());
if (order.cost == 0)
ctrl.postOrder(order, StateType.ENGAGE);
@@ -109,8 +109,8 @@ public class StateEngage extends StateCommon
{
map.unitsAssistHide();
map.unitsTargetHide();
- activeUnit.hideTarget();
- selectedUnit.hideAttack();
+ activeUnit().hideTarget();
+ selectedUnit().hideAttack();
map.hexUnselect(selectedHex);
map.unitsActivatedClear();
ctrl.postActionAborted();
@@ -118,7 +118,7 @@ public class StateEngage extends StateCommon
private void selectBreakUnit(Unit unit)
{
- activeUnit = unit;
+ activate(unit);
map.hexMoveShow(to);
map.hexMoveShow(unit.getHex());
map.hexDirectionsShow(to);
@@ -128,27 +128,27 @@ public class StateEngage extends StateCommon
private void unselectBreakUnit()
{
map.hexMoveHide(to);
- map.hexMoveHide(activeUnit.getHex());
+ map.hexMoveHide(activeUnit().getHex());
map.hexDirectionsHide(to);
map.unitsActivableShow();
- activeUnit = null;
+ activate(null);
}
private void doBreakMove(Orientation o)
{
map.hexMoveHide(to);
- map.hexMoveHide(activeUnit.getHex());
+ map.hexMoveHide(activeUnit().getHex());
map.hexDirectionsHide(to);
- map.pathsInit(activeUnit);
+ map.pathsInit(activeUnit());
map.pathsBuildShortest(to);
map.pathsSetOrientation(o);
- ctrl.postOrder(map.getMoveOrder(activeUnit, false));
+ ctrl.postOrder(map.getMoveOrder(activeUnit(), false));
}
private void abortBreakMove()
{
- if (activeUnit != null)
- map.hexMoveHide(activeUnit.getHex());
+ if (activeUnit() != null)
+ map.hexMoveHide(activeUnit().getHex());
map.hexMoveHide(to);
map.hexDirectionsHide(to);
map.unitsActivableHide();
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
index ae0c751..b8fc638 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
@@ -34,8 +34,8 @@ public class StateMove extends StateCommon
map.pathsClear();
if (prevState == StateType.SELECT) {
map.hexSelect(selectedHex);
- map.pathsInit(selectedUnit);
- activeUnit = selectedUnit;
+ map.pathsInit(selectedUnit());
+ activate(selectedUnit());
if (to == null) {
hqMode = true;
map.movesShow();
@@ -45,9 +45,9 @@ public class StateMove extends StateCommon
} else if (prevState == StateType.REINFORCEMENT) {
enter = true;
map.hexSelect(selectedHex);
- map.pathsInit(selectedUnit);
- if (selectedUnit.getMovementPoints() > 0) {
- map.movesCollect(selectedUnit);
+ map.pathsInit(selectedUnit());
+ if (selectedUnit().getMovementPoints() > 0) {
+ map.movesCollect(selectedUnit());
map.movesShow();
} else {
to = selectedHex;
@@ -61,7 +61,7 @@ public class StateMove extends StateCommon
if (hqMode)
map.unitsActivableShow();
- activeUnit.hideActiveable();
+ activeUnit().hideActiveable();
int n = (notFirst ? Buttons.DONE.b : 0);
n |= (enter ? Buttons.ABORT.b : 0);
ctrl.hud.actionButtons.show(n);
@@ -107,18 +107,18 @@ public class StateMove extends StateCommon
Orientation o = Orientation.fromAdj(to, hex);
if (o != Orientation.KEEP)
move(o);
- else if (hex == activeUnit.getHex())
+ else if (hex == activeUnit().getHex())
abortMove();
}
return;
}
- if (hex == activeUnit.getHex()) {
+ if (hex == activeUnit().getHex()) {
if (to != null)
map.pathHide(to);
map.pathsHide();
map.pathsClear();
- map.pathsInit(activeUnit);
+ map.pathsInit(activeUnit());
collectPaths(hex);
return;
}
@@ -128,7 +128,7 @@ public class StateMove extends StateCommon
Unit unit = hex.getUnit();
if (map.unitsActivableContains(unit)) {
- if (unit != activeUnit)
+ if (unit != activeUnit())
selectUnit(unit);
} else if ((s == 0) && map.movesContains(hex)) {
collectPaths(hex);
@@ -143,8 +143,8 @@ public class StateMove extends StateCommon
private void selectNextUnit()
{
- if (selectedUnit.canMove())
- selectUnit(selectedUnit);
+ if (selectedUnit().canMove())
+ selectUnit(selectedUnit());
else
selectUnit(map.getFirstActivable());
}
@@ -152,21 +152,21 @@ public class StateMove extends StateCommon
private void selectUnit(Unit unit)
{
state = State.SHOW;
- if (activeUnit != null ) {
- map.hexUnselect(activeUnit.getHex());
- if (activeUnit.canMove())
- activeUnit.showActiveable();
+ if (activeUnit() != null ) {
+ map.hexUnselect(activeUnit().getHex());
+ if (activeUnit().canMove())
+ activeUnit().showActiveable();
}
to = null;
- activeUnit = unit;
- activeUnit.hideActiveable();
- map.hexSelect(activeUnit.getHex());
+ activate(unit);
+ activeUnit().hideActiveable();
+ map.hexSelect(activeUnit().getHex());
map.pathsClear();
- map.pathsInit(activeUnit);
+ map.pathsInit(activeUnit());
map.movesHide();
- map.movesCollect(activeUnit);
+ map.movesCollect(activeUnit());
map.movesShow();
- ctrl.hud.notify(activeUnit.toString());
+ ctrl.hud.notify(activeUnit().toString());
}
private void collectPaths(Hex hex)
@@ -203,15 +203,15 @@ public class StateMove extends StateCommon
{
if (enter)
return false;
- if ((activeUnit.exitZone == null) || !activeUnit.exitZone.contains(hex))
+ if ((activeUnit().exitZone == null) || !activeUnit().exitZone.contains(hex))
return false;
int s = map.pathsBuild(to);
- if (!map.pathsCanExit(activeUnit.exitZone.orientation))
+ if (!map.pathsCanExit(activeUnit().exitZone.orientation))
return false;
- if (map.pathsChooseExit(activeUnit.exitZone.orientation) > 1)
+ if (map.pathsChooseExit(activeUnit().exitZone.orientation) > 1)
throw new RuntimeException(String.format("pathsChooseExit() -> %d", map.pathsSize()));
map.pathShow(hex);
@@ -234,20 +234,20 @@ public class StateMove extends StateCommon
{
map.pathsSetOrientation(o);
if (enter)
- completeMove(map.getEnterOrder(selectedUnit, hqMode));
+ completeMove(map.getEnterOrder(selectedUnit(), hqMode));
else
- completeMove(map.getMoveOrder(selectedUnit, hqMode));
+ completeMove(map.getMoveOrder(selectedUnit(), hqMode));
}
private void exit()
{
if (map.pathsTo() == null) {
map.pathsBuild(to);
- if (map.pathsChooseExit(activeUnit.exitZone.orientation) > 1)
+ if (map.pathsChooseExit(activeUnit().exitZone.orientation) > 1)
throw new RuntimeException(String.format("pathsChooseExit() -> %d", map.pathsSize()));
}
- completeMove(map.getExitOrder(selectedUnit, hqMode));
+ completeMove(map.getExitOrder(selectedUnit(), hqMode));
}
private void completeMove(Order order)
@@ -263,8 +263,8 @@ public class StateMove extends StateCommon
private void endHqMode()
{
- if (selectedUnit.canMove())
- selectedUnit.setMoved();
+ if (selectedUnit().canMove())
+ selectedUnit().setMoved();
clear();
ctrl.postOrder(Order.END);
}
@@ -272,8 +272,8 @@ public class StateMove extends StateCommon
private void abortMove()
{
if (enter) {
- map.revertEnter(activeUnit);
- ctrl.battle.getPlayer().revertUnitEntry(activeUnit);
+ map.revertEnter(activeUnit());
+ ctrl.battle.getPlayer().revertUnitEntry(activeUnit());
ctrl.hud.update();
}
clear();
@@ -283,7 +283,7 @@ public class StateMove extends StateCommon
// map.revertMoves();
// ctrl.postTransitionToAborted();
// } else {
- selectUnit(activeUnit);
+ selectUnit(activeUnit());
abortCompleted();
// }
}
@@ -308,7 +308,7 @@ public class StateMove extends StateCommon
{
if (hqMode)
map.unitsActivableShow();
- activeUnit.hideActiveable();
+ activeUnit().hideActiveable();
ctrl.hud.actionButtons.show((notFirst ? Buttons.DONE.b : 0));
}
@@ -317,8 +317,8 @@ public class StateMove extends StateCommon
state = State.SHOW;
map.movesHide();
map.pathsHide();
- activeUnit.hideActiveable();
- map.hexUnselect(activeUnit.getHex());
+ activeUnit().hideActiveable();
+ map.hexUnselect(activeUnit().getHex());
map.unitsActivableHide();
if (to != null) {
map.pathHide(to);
diff --git a/core/src/ch/asynk/rustanddust/game/states/StatePromote.java b/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
index 774b1a9..8dcf5f4 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StatePromote.java
@@ -5,6 +5,6 @@ public class StatePromote extends StateCommon
@Override
public void enterFrom(StateType prevState)
{
- ctrl.postOrder(map.getPromoteOrder(selectedUnit));
+ ctrl.postOrder(map.getPromoteOrder(selectedUnit()));
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
index 847b622..7feee88 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReinforcement.java
@@ -15,9 +15,9 @@ public class StateReinforcement extends StateCommon
map.clearMoves();
map.clearUnits();
entryZone = null;
- activeUnit = null;
+ activate(null);
selectedHex = null;
- selectedUnit = null;
+ select(null);
ctrl.hud.playerInfo.unitDock.show();
}
@@ -38,12 +38,12 @@ public class StateReinforcement extends StateCommon
public void touch(Hex hex)
{
if ((entryZone != null) && hex.isEmpty() && entryZone.contains(hex))
- unitEnter(selectedUnit, hex);
+ unitEnter(selectedUnit(), hex);
}
private void showEntryZone(Unit unit)
{
- selectedUnit = unit;
+ select(unit);
if (entryZone != null)
entryZone.enable(Hex.AREA, false);
entryZone = unit.entryZone;
@@ -52,7 +52,7 @@ public class StateReinforcement extends StateCommon
private void unitEnter(Unit unit, Hex hex)
{
- activeUnit = unit;
+ activate(unit);
selectedHex = hex;
map.enterBoard(unit, hex, entryZone);
entryZone.enable(Hex.AREA, false);
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
index 22105fb..969262e 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
@@ -31,7 +31,7 @@ public class StateReplay extends StateCommon
switch (order.type)
{
case MOVE:
- selectedUnit = order.leader;
+ select(order.leader);
break;
case ENGAGE:
to = order.engagement.defender.getHex();
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index 2460727..2a4f537 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -42,7 +42,7 @@ public class StateSelect extends StateCommon
{
Unit unit = hex.getUnit();
- if (!isEnemy && (selectedUnit != null)) {
+ if (!isEnemy && (selectedUnit() != null)) {
if (map.movesContains(hex)) {
// quick move
to = hex;
@@ -52,7 +52,7 @@ public class StateSelect extends StateCommon
if (map.unitsTargetContains(unit)) {
// quick fire
to = hex;
- activeUnit = unit;
+ activate(unit);
changeTo(StateType.ENGAGE);
return;
}
@@ -61,13 +61,13 @@ public class StateSelect extends StateCommon
hide();
if ((unit == null) || hex.isOffMap()) {
- selectedUnit = null;
+ select(null);
return;
}
isEnemy = ctrl.battle.getPlayer().isEnemy(unit);
- if (!isEnemy && (selectedUnit == unit) && unit.canMove()) {
+ if (!isEnemy && (selectedUnit() == unit) && unit.canMove()) {
if (unit.isHq() && (map.unitsActivableSize() > 1)) {
ctrl.hud.notify("HQ activation", Position.MIDDLE_CENTER);
to = null;
@@ -76,34 +76,34 @@ public class StateSelect extends StateCommon
changeTo(StateType.MOVE);
} else {
select(hex, unit);
- ctrl.hud.notify(selectedUnit.toString());
+ ctrl.hud.notify(selectedUnit().toString());
}
}
private void select(Hex hex, Unit unit)
{
selectedHex = hex;
- selectedUnit = unit;
- RustAndDust.debug(String.format(" %s - %s", selectedUnit, selectedHex));
+ select(unit);
+ RustAndDust.debug(String.format(" %s - %s", selectedUnit(), selectedHex));
map.hexSelect(selectedHex);
if (isEnemy && !cfg.showEnemyPossibilities)
return;
- if(map.movesCollect(selectedUnit) > 0) {
- map.collectMoveable(selectedUnit);
+ if(map.movesCollect(selectedUnit()) > 0) {
+ map.collectMoveable(selectedUnit());
if (cfg.showMoves) map.movesShow();
if (cfg.showMoveAssists) map.unitsActivableShow();
unit.hideActiveable();
}
- if (map.collectTargets(selectedUnit, (isEnemy ? ctrl.battle.getPlayer() : ctrl.battle.getOpponent()).units) > 0) {
+ if (map.collectTargets(selectedUnit(), (isEnemy ? ctrl.battle.getPlayer() : ctrl.battle.getOpponent()).units) > 0) {
if (cfg.showTargets) map.unitsTargetShow();
unit.hideActiveable();
}
- ctrl.hud.actionButtons.show((ctrl.battle.getPlayer().canPromote(selectedUnit)) ? Buttons.PROMOTE.b : 0 );
+ ctrl.hud.actionButtons.show((ctrl.battle.getPlayer().canPromote(selectedUnit())) ? Buttons.PROMOTE.b : 0 );
}
private void changeTo(StateType nextState)
@@ -130,7 +130,7 @@ public class StateSelect extends StateCommon
to = null;
isEnemy = false;
selectedHex = null;
- selectedUnit = null;
- activeUnit = null;
+ select(null);
+ activate(null);
}
}