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authorJérémy Zurcher <jeremy@asynk.ch>2016-01-05 10:10:37 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-01-05 10:10:37 +0100
commit4786b6eba151ab24c17ed228aaba118d1d38658d (patch)
tree42f6b110739727d6c89251d9276cf8c053fbb55d /core
parent917441a182f1deb7651deb6b2d90d2d5fb64ce1f (diff)
downloadRustAndDust-4786b6eba151ab24c17ed228aaba118d1d38658d.zip
RustAndDust-4786b6eba151ab24c17ed228aaba118d1d38658d.tar.gz
Ctrl: check if Player can do something after each action and at turn start
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Ctrl.java9
1 files changed, 8 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java
index d75ef94..ec974ca 100644
--- a/core/src/ch/asynk/rustanddust/game/Ctrl.java
+++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java
@@ -192,7 +192,11 @@ public class Ctrl implements Disposable
if (battle.hasReinforcement())
hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true);
hud.update();
- setState(battle.getState());
+ if (!battle.getPlayer().canDoSomething()) {
+ hud.notify("No available Actions");
+ setState(StateType.TURN_OVER);
+ } else
+ setState(battle.getState());
}
}
@@ -256,6 +260,9 @@ public class Ctrl implements Disposable
if (battle.getPlayer().apExhausted()) {
hud.notify("No more Action Points");
nextState = StateType.TURN_OVER;
+ } else if (!battle.getPlayer().canDoSomething()) {
+ hud.notify("No available Actions");
+ nextState = StateType.TURN_OVER;
} else
nextState = battle.getState();
}