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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-10 15:44:50 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-10 15:44:50 +0200
commit2984813ed2e66fe5611ab017b98c76215df79eee (patch)
tree93ef0b652f568c431e3ca45a9c0f141598c12475 /core
parent7c5f74a89f7bc45bc7a8c300b3a149b6f88ed686 (diff)
downloadRustAndDust-2984813ed2e66fe5611ab017b98c76215df79eee.zip
RustAndDust-2984813ed2e66fe5611ab017b98c76215df79eee.tar.gz
enable rotate from GameStateSelect
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/GameStateSelect.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java
index 2f15ed8..b4c10f0 100644
--- a/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java
+++ b/core/src/ch/asynk/tankontank/game/states/GameStateSelect.java
@@ -38,7 +38,7 @@ public class GameStateSelect extends GameStateCommon
int assists = map.buildMoveAssists(pawn, hex);
showPossibleTargetsMovesAssists(pawn);
ctrl.hud.show(
- false,
+ pawn.canMove(),
(pawn.canMove() && (moves > 0)),
(pawn.canAttack() && (targets > 0)),
false,