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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-13 17:13:57 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-13 17:13:57 +0200 | 
| commit | a0b2ae4c0e05a4d13169d0ea6d688ace34e4c155 (patch) | |
| tree | 452c9c27c223017023c66fe84b93f2d87f0d97a6 /core | |
| parent | 93f26e987f40b32749c716f447259f446c0b4816 (diff) | |
| download | RustAndDust-a0b2ae4c0e05a4d13169d0ea6d688ace34e4c155.zip RustAndDust-a0b2ae4c0e05a4d13169d0ea6d688ace34e4c155.tar.gz | |
Player: add casualty(Pawn)
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Player.java | 13 | 
1 files changed, 10 insertions, 3 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java index adc2f05..e6bef72 100644 --- a/core/src/ch/asynk/tankontank/game/Player.java +++ b/core/src/ch/asynk/tankontank/game/Player.java @@ -23,7 +23,7 @@ public class Player implements Drawable, Disposable      private Army army;      private Image flag;      private ArrayList<Pawn> units; -    private ArrayList<Pawn> losses; +    private ArrayList<Pawn> casualties;      private ArrayList<Pawn> reinforcement;      private int actionPoints; @@ -32,7 +32,7 @@ public class Player implements Drawable, Disposable          this.army = army;          this.flag = new Image(atlas.findRegion(name));          this.units = new ArrayList<Pawn>(size); -        this.losses = new ArrayList<Pawn>(size); +        this.casualties = new ArrayList<Pawn>(size);          this.reinforcement = new ArrayList<Pawn>(size);          this.actionPoints = 0;      } @@ -40,7 +40,7 @@ public class Player implements Drawable, Disposable      public String toString()      {          return army + " AP: " + actionPoints + -            " units:" + units.size() + " losses:" + losses.size() + " reinforcement:" + reinforcement.size(); +            " units:" + units.size() + " casualties:" + casualties.size() + " reinforcement:" + reinforcement.size();      }      @Override @@ -54,6 +54,13 @@ public class Player implements Drawable, Disposable          units.add(pawn);      } +    public void casualty(Pawn pawn) +    { +        units.remove(pawn); +        casualties.add(pawn); +        System.err.println("    casualty : " + pawn); +    } +      public Image getFlag()      {          return flag; | 
