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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-01 12:23:10 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-01 12:23:10 +0100
commitd3f71a20ccf6c8ce83f51e8638e1dca7a13d685f (patch)
treecf4a8c67d4fb2450c201db03bdafe46fddb1c226 /core/src
parentf982678bfd6343dde03410c246a2d07028e99481 (diff)
downloadRustAndDust-d3f71a20ccf6c8ce83f51e8638e1dca7a13d685f.zip
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StateAttack: opponent gets the casualties not player
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateAttack.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
index 34f7d61..8b1e068 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java
@@ -82,7 +82,7 @@ public class StateAttack extends StateCommon
int d2 = ctrl.player.d6();
System.err.print(" attack (" + selectedHex.getCol() + ";" + selectedHex.getRow() + ") -> (" + to.getCol() + ";" + to.getRow() + ") : 2D6 -> (" + d1 + " + " + d2 + ")");
if (map.attackPawn(selectedUnit, activeUnit, d1 + d2)) {
- ctrl.player.casualty(activeUnit);
+ ctrl.opponent.casualty(activeUnit);
if (map.breakPawns.size() > 0)
setNextState(StateType.BREAK);
}