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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 14:00:37 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-09 14:00:37 +0100 |
commit | 639b08196704f1b73e1665d41db52ece172f85d6 (patch) | |
tree | 25125ca63c88e84c58ba735d6eeffa211b89932c /core/src | |
parent | 437b538830028ee14ee5e957a01e77076d5fa96a (diff) | |
download | RustAndDust-639b08196704f1b73e1665d41db52ece172f85d6.zip RustAndDust-639b08196704f1b73e1665d41db52ece172f85d6.tar.gz |
Revert "StateSelect: no need of HQ activation extra click"
this is needed if you want to move anther unit before the HQ
This reverts commit 41aa097a355a37fe930d079ad21c11464222b855.
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/states/StateSelect.java | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 695fb41..1a7dce2 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -87,9 +87,15 @@ public class StateSelect extends StateCommon isEnemy = ctrl.battle.getPlayer().isEnemy(unit); if (!isEnemy && (unit == selectedUnit) && unit.canMove()) { - // quick rotate - to = upHex; - ctrl.setState(StateType.ROTATE); + if (unit.isHq()) { + ctrl.hud.notify("HQ activation"); + select(upHex, unit, isEnemy); + ctrl.setState(StateType.MOVE); + } else { + // quick rotate + to = upHex; + ctrl.setState(StateType.ROTATE); + } } else { select(upHex, unit, isEnemy); ctrl.hud.notify(selectedUnit.toString()); |