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authorJérémy Zurcher <jeremy@asynk.ch>2016-03-31 14:44:33 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-03-31 14:44:33 +0200
commit38410ab3a01253e53637b345adec0559c331c6e7 (patch)
tree71984cff99ab3e1087751b60cf88cae337b168ee /core/src
parent83496d75dd423e60919808ea4bc26ee8c1fd0337 (diff)
downloadRustAndDust-38410ab3a01253e53637b345adec0559c331c6e7.zip
RustAndDust-38410ab3a01253e53637b345adec0559c331c6e7.tar.gz
Map4Orders: add bounce animation on SET and ENTER orders
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map4Orders.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
index b3e8a3d..b0d0b17 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java
@@ -224,11 +224,13 @@ public abstract class Map4Orders extends Map3Animations
setPawnOnto(unit, move);
game.ctrl.battle.getPlayer().unitEntry(unit);
claim(unit, move.to);
+ addBounceAnimation(unit, 0.3f);
break;
case ENTER:
enterPawn(unit, move);
game.ctrl.battle.getPlayer().unitEntry(unit);
claim(unit, move.to);
+ addBounceAnimation(unit, 0.3f);
break;
default:
RustAndDust.error(String.format("Unhandled Move Type %s", move.type));