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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:16:39 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-10 14:16:39 +0200 |
commit | a9feaf4eab16f38b3f8a8d8e511fd924b4e0fc8f (patch) | |
tree | ff0129e55665badbc09edba04bf03a2fadb268e0 /core/src | |
parent | a9adb5d0f27ac64b09d4df660137abac8d6572c9 (diff) | |
download | RustAndDust-a9feaf4eab16f38b3f8a8d8e511fd924b4e0fc8f.zip RustAndDust-a9feaf4eab16f38b3f8a8d8e511fd924b4e0fc8f.tar.gz |
add menu/ResumeMenu
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/rustanddust/menu/ResumeMenu.java | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/ResumeMenu.java b/core/src/ch/asynk/rustanddust/menu/ResumeMenu.java new file mode 100644 index 0000000..70ff025 --- /dev/null +++ b/core/src/ch/asynk/rustanddust/menu/ResumeMenu.java @@ -0,0 +1,140 @@ +package ch.asynk.rustanddust.menu; + +import com.badlogic.gdx.graphics.g2d.Batch; + +import ch.asynk.rustanddust.ui.Label; +import ch.asynk.rustanddust.ui.Patch; +import ch.asynk.rustanddust.RustAndDust; +import ch.asynk.rustanddust.game.Config; + +public class ResumeMenu extends Patch implements MenuCtrl.Panel +{ + private static final int PADDING = 40; + private static final int VSPACING = 8; + private static final int TITLE_SPACING = 12; + + enum Item + { + RESUME(3, " * Resume", MenuCtrl.MenuType.NONE), + REPLAY_LAST(2, " * Replay Last Actions", MenuCtrl.MenuType.NONE), + REPLAY_BATTLE(1, " * Replay Battle", MenuCtrl.MenuType.NONE), + CANCEL(0, " * Cancel", MenuCtrl.MenuType.PLAY), + NONE(4, null, MenuCtrl.MenuType.NONE); + + public int i; + public String s; + public MenuCtrl.MenuType t; + Item(int i, String s, MenuCtrl.MenuType t) + { + this.i = i; + this.s = s; + this.t = t; + } + }; + + protected Label title; + protected Label []labels; + private final RustAndDust game; + + public ResumeMenu(RustAndDust game) + { + super(game.bgPatch); + this.game = game; + this.title = new Label(game.font, 10); + this.title.write("- Play"); + this.labels = new Label[Item.NONE.i]; + for (int i = 0; i < Item.NONE.i; i++) + labels[i] = new Label(game.font, 10); + labels[Item.RESUME.i].write(Item.RESUME.s); + labels[Item.REPLAY_LAST.i].write(Item.REPLAY_LAST.s); + labels[Item.REPLAY_BATTLE.i].write(Item.REPLAY_BATTLE.s); + labels[Item.CANCEL.i].write(Item.CANCEL.s); + } + + @Override + public void computePosition() + { + float h = 0f; + float w = 0f; + for (int i = 0; i< Item.NONE.i; i ++) { + h += labels[i].getHeight(); + float t = labels[i].getWidth(); + if (t > w) + w = t; + } + h += (2 * PADDING) + ((Item.NONE.i - 1) * VSPACING); + w += (2 * PADDING); + h += title.getHeight() + TITLE_SPACING; + + float x = position.getX(w); + float y = position.getY(h); + setPosition(x, y, w, h); + + y += PADDING; + x += PADDING; + + for (int i = 0; i< Item.NONE.i; i ++) { + labels[i].setPosition(x, y); + y += (VSPACING + labels[i].getHeight()); + } + y+= TITLE_SPACING; + title.setPosition(x, y); + } + + @Override + public MenuCtrl.MenuType postAnswer(boolean ok) { return MenuCtrl.MenuType.NONE; } + + @Override + public String getAsk() { return null; } + + @Override + public MenuCtrl.MenuType prepare() { return MenuCtrl.MenuType.RESUME; } + + @Override + public boolean drag(float x, float y, int dx, int dy) { return true; } + + @Override + public MenuCtrl.MenuType touch(float x, float y) + { + int idx = -1; + + if (labels[Item.CANCEL.i].hit(x, y)) { + game.playType(); + return Item.CANCEL.t; + } + else if (labels[Item.RESUME.i].hit(x, y)) + return setConfig(Config.LoadMode.RESUME); + else if (labels[Item.REPLAY_LAST.i].hit(x, y)) + return setConfig(Config.LoadMode.REPLAY_LAST); + else if (labels[Item.REPLAY_BATTLE.i].hit(x, y)) + return setConfig(Config.LoadMode.REPLAY_BATTLE); + + return MenuCtrl.MenuType.NONE; + } + + private MenuCtrl.MenuType setConfig(Config.LoadMode loadMode) + { + game.playType(); + game.config.loadMode = loadMode; + return MenuCtrl.MenuType.BEGIN; + } + + @Override + public void dispose() + { + super.dispose(); + title.dispose(); + for (int i = 0; i < Item.NONE.i; i ++) + labels[i].dispose(); + } + + @Override + public void draw(Batch batch) + { + if (!visible) return; + super.draw(batch); + title.draw(batch); + for (int i = 0; i < Item.NONE.i; i ++) + labels[i].draw(batch); + } +} |